Dissection with the Fewest Pieces is Hard, Even to Approximate
DOI10.1007/978-3-319-48532-4_4zbMath1425.68427arXiv1512.06706OpenAlexW2407252880MaRDI QIDQ2958085
Mikhail Rudoy, Martin L. Demaine, Jayson Lynch, Jeffrey Bosboom, Anak Yodpinyanee, Pasin Manurangsi, Erik D. Demaine
Publication date: 1 February 2017
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1512.06706
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Approximation algorithms (68W25) Dissections and valuations (Hilbert's third problem, etc.) (52B45)
Related Items (2)
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Jigsaw puzzles, edge matching, and polyomino packing: Connections and complexity
- Dissection with the Fewest Pieces is Hard, Even to Approximate
- Complexity Results for Multiprocessor Scheduling under Resource Constraints
- Meshes Preserving Minimum Feature Size
- Approximation, Randomization, and Combinatorial Optimization.. Algorithms and Techniques
This page was built for publication: Dissection with the Fewest Pieces is Hard, Even to Approximate