Jigsaw puzzles, edge matching, and polyomino packing: Connections and complexity
DOI10.1007/S00373-007-0713-4zbMATH Open1123.05027OpenAlexW1992101337MaRDI QIDQ2373445FDOQ2373445
Authors: Erik D. Demaine, Martin L. Demaine
Publication date: 19 July 2007
Published in: Graphs and Combinatorics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00373-007-0713-4
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Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Combinatorial aspects of packing and covering (05B40) Polyominoes (05B50) Tilings in (2) dimensions (aspects of discrete geometry) (52C20)
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Cited In (32)
- A global approach for solving edge-matching puzzles
- Symmetric assembly puzzles are hard, beyond a few pieces
- Comprehensive survey of the solving puzzle problems
- Hierarchical fragmented image reassembly using a bundle-of-superpixel representation
- On the hardness of solving edge matching puzzles as SAT or CSP problems
- No easy puzzles: hardness results for jigsaw puzzles
- Irregular polyomino tiling via integer programming with application in phased array antenna design
- Wooden Geometric Puzzles: Design and Hardness Proofs
- Games, Puzzles and Treewidth
- Hard and easy instances of L-tromino tilings
- On the exact complexity of polyomino packing
- On the exact complexity of polyomino packing
- A guide-and-observe hyper-heuristic approach to the Eternity II puzzle
- Approximability of Edge Matching Puzzles
- Small polyomino packing
- A Linear Threshold for Uniqueness of Solutions to Random Jigsaw Puzzles
- A guide-and-observe hyper-heuristic approach to the Eternity II puzzle
- Wooden geometric puzzles: Design and hardness proofs
- An integer linear programming approach to solving the Eternity puzzle
- Mathematical characterizations and computational complexity of anti-slide puzzles
- Computational complexity of cast puzzles
- Sequential Monte Carlo for maximum weight subgraphs with application to solving image jigsaw puzzles
- Dissection with the fewest pieces is hard, even to approximate
- Edge-matching problems with rotations
- HIROIMONO Is NP-Complete
- Rectangle packing with additional restrictions
- Variations on instant insanity
- Computational complexity of puzzles and related topics
- Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
- Spherical quadratic equations in free metabelian groups.
- Symmetric assembly puzzles are hard, beyond a few pieces
- Solving jigsaw puzzles by the graph connection Laplacian
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