The complexity of speedrunning video games
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Publication:3301017
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- scientific article; zbMATH DE number 16390
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Cites work
- A fixed-parameter algorithm for the directed feedback vertex set problem
- Algorithmic construction of sets for k -restrictions
- Approximating minimum feedback sets and multicuts in directed graphs
- Classic Nintendo games are (computationally) hard
- Computational complexity of two-dimensional platform games
- Efficient algorithms for finding minimum spanning trees in undirected and directed graphs
- Gaming is a hard job, but someone has to do it!
- Lemmings is PSPACE-complete
- Mario Kart is hard
- Minesweeper is NP-complete.
- Minkowski's Convex Body Theorem and Integer Programming
- On fixed-parameter tractability and approximability of NP optimization problems
- Parameterized algorithms
- Super Mario Bros. is harder/easier than we thought
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