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Optimizing the video game multi-jump: player strategy, AI, and level design

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Publication:4576577
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DOI10.4169/AMER.MATH.MONTHLY.123.10.1013zbMATH Open1394.91068OpenAlexW2569797790WikidataQ58301166 ScholiaQ58301166MaRDI QIDQ4576577FDOQ4576577


Authors: Aaron M. Broussard, Martin E. Malandro, Abagayle Serreyn Edit this on Wikidata


Publication date: 12 July 2018

Published in: The American Mathematical Monthly (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.4169/amer.math.monthly.123.10.1013




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Mathematics Subject Classification ID

Combinatorial optimization (90C27) Games of timing (91A55)


Cites Work

  • Title not available (Why is that?)
  • Classic Nintendo games are (computationally) hard


Uses Software

  • SageMath
  • SciPy
  • AlphaGo





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