A linear expected-time algorithm for computing planar relative neighbourhood graphs (Q1108002): Difference between revisions

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Property / full work available at URL: https://doi.org/10.1016/0020-0190(87)90225-0 / rank
 
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Latest revision as of 17:46, 18 June 2024

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A linear expected-time algorithm for computing planar relative neighbourhood graphs
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    A linear expected-time algorithm for computing planar relative neighbourhood graphs (English)
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    A new algorithm for computing the relative neighbourhood graph (RNG) of a planar point set is given. The expected running time of the algorithm is linear for a point set in a unit square when the points have been generated by a homogeneous planar Poisson point process. The worst-case running time is quadratic on the number of the points. The algorithm proceeds in two steps. First, a supergraph of the RNG is constructed with the aid of a cell organization of the points. Here, a point is connected by an edge to some of its nearest neighbours in eight regions around the point. The nearest region neighbours are chosen in a special way to minimize the costs. Second, extra edges are pruned from the graph by a simple scan.
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    Voronoi diagram
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    cell technique
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    region approach
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    computational geometry
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    relative neighbourhood graph
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    planar point set
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