Searching and pebbling (Q1821562): Difference between revisions

From MaRDI portal
Created claim: Wikidata QID (P12): Q29030357, #quickstatements; #temporary_batch_1708557319324
ReferenceBot (talk | contribs)
Changed an Item
 
(2 intermediate revisions by 2 users not shown)
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1016/0304-3975(86)90146-5 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2015469394 / rank
 
Normal rank
Property / cites work
 
Property / cites work: On Time Versus Space / rank
 
Normal rank
Property / cites work
 
Property / cites work: Recontamination does not help to search a graph / rank
 
Normal rank
Property / cites work
 
Property / cites work: Black-white pebbles and graph separation / rank
 
Normal rank
Property / cites work
 
Property / cites work: Flit-serial packet routing on meshes and tori / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3326858 / rank
 
Normal rank
Property / cites work
 
Property / cites work: The complexity of searching a graph / rank
 
Normal rank
Property / cites work
 
Property / cites work: A comparison of two variations of a pebble game on graphs / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4159394 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Bandwidth and pebbling / rank
 
Normal rank
Property / cites work
 
Property / cites work: Complete Register Allocation Problems / rank
 
Normal rank

Latest revision as of 18:28, 17 June 2024

scientific article
Language Label Description Also known as
English
Searching and pebbling
scientific article

    Statements

    Searching and pebbling (English)
    0 references
    1986
    0 references
    For a directed acyclic graph (dag) D the progressive pebble demand number pb(D) is the minimal number of pebbles needed to place a pebble on every vertex of D exactly once, by using the rules: (i) a pebble can be placed on a vertex if all its predecessors are pebbled; (ii) a pebble can be deleted at any time. For an undirected graph \(G=(V,E)\) the progressive node search number pns(G) is the minimal number of pebbles (called guards) needed to clear all edges of G, by using the rules: (i) a guard can be placed on a vertex at any time; (ii) a guard can be deleted at any time; (iii) an edge becomes clear when both its endpoints contain a guard. The node-search number is defined analogously using the additional rule: (iv) a clear edge becomes contaminated (not clear), when there is a path leading from it to a contaminated edge. The vertex separator of G is \(vs(G)=\min_{L} \max_{i}| \{v\in V|\) L(v)\(\leq i\) and \(\exists w\in V:\) \(L(w)>i\) and \(\{\) v,w\(\}\) is an edge\(\}|\) over all bijective vertex numberings (layouts) L:V\(\to \{1,...,| V| \}.\) The following results are proved: a) \(ns(G)=pns(G)\); b) the problem ''ns(G)\(\leq k?''\) is NP-complete; c) \(ns(G)=\min \{pb(D)|\) D is dag and G is the underlying undirected graph of \(D\}\) ; d) \(ns(G)=vs(G)+1\).
    0 references
    layout parameters of a graph
    0 references
    games played on graphs
    0 references
    graph-searching games
    0 references
    pebble games
    0 references
    NP-completeness
    0 references
    directed acyclic graph
    0 references
    progressive pebble demand number
    0 references
    undirected graph
    0 references
    progressive node search number
    0 references
    node-search number
    0 references
    vertex separator
    0 references
    0 references

    Identifiers

    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references