An algorithm for finding the nucleolus of assignment games (Q1327070): Difference between revisions

From MaRDI portal
RedirectionBot (talk | contribs)
Removed claim: author (P16): Item:Q1365005
ReferenceBot (talk | contribs)
Changed an Item
 
(2 intermediate revisions by 2 users not shown)
Property / author
 
Property / author: Thirukkannamangai E. S. Raghavan / rank
 
Normal rank
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / cites work
 
Property / cites work: On Some Network Flow Games / rank
 
Normal rank
Property / cites work
 
Property / cites work: The Nucleolus as a Solution of a Minimization Problem / rank
 
Normal rank
Property / cites work
 
Property / cites work: Geometric Properties of the Kernel, Nucleolus, and Related Solution Concepts / rank
 
Normal rank
Property / cites work
 
Property / cites work: The general nucleolus and the reduced game property / rank
 
Normal rank
Property / cites work
 
Property / cites work: An algorithm for the determination of longest distances in a graph / rank
 
Normal rank
Property / cites work
 
Property / cites work: A note on the nucleolus / rank
 
Normal rank
Property / cites work
 
Property / cites work: On finding the nucleolus of an \(n\)-person cooperative game / rank
 
Normal rank
Property / cites work
 
Property / cites work: The Nucleolus of a Characteristic Function Game / rank
 
Normal rank
Property / cites work
 
Property / cites work: The assignment game. I: The core / rank
 
Normal rank

Latest revision as of 15:27, 22 May 2024

scientific article
Language Label Description Also known as
English
An algorithm for finding the nucleolus of assignment games
scientific article

    Statements

    An algorithm for finding the nucleolus of assignment games (English)
    0 references
    7 May 1995
    0 references
    An assignment game is defined by a bipartite player set \(P= M\cup N\) and an \(M\times N\)-matrix \(A\geq 0\). The entry \(A_{ij}\) denotes the profit a combination of a player \(i\in M\) and a player \(j\in N\) can make. For coalitions \(S\subset P\) the coalitional value is given by an optimal matching of the players in \(S\cap M\) with players in \(S\cap N\). The profits made by the matched couples is the coalition value. In this paper the authors give a combinatorial algorithm to compute the nucleolus of an assignment game. Starting with an optimal assignment for the grand coalition they make shifts in the payoffs under the condition that matched couples share their own profit. By doing so they increase the satisfaction of non-matched couples as well as the satisfaction of unmatched players. After at most \(m\) shifts they find the nucleolus. If an optimal assignment for the grand coalition is given, their algorithm requires at most \(O(m^ 3)\) computation steps where \(m:=\min(| M|,| N|)\).
    0 references
    assignment game
    0 references
    bipartite player set
    0 references
    combinatorial algorithm
    0 references
    nucleolus
    0 references

    Identifiers