Data Structures and Transformations for Physically Based Simulation on a GPU (Q3081360): Difference between revisions
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Property / describes a project that uses: NVIDIA PhysX / rank | |||
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Property / full work available at URL: https://doi.org/10.1007/978-3-642-19328-6_17 / rank | |||
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Property / OpenAlex ID: W1488931345 / rank | |||
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Property / cites work: HONEI: A collection of libraries for numerical computations targeting multiple processor architectures / rank | |||
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Property / cites work: General purpose molecular dynamics simulations fully implemented on graphics processing units / rank | |||
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Latest revision as of 19:45, 3 July 2024
scientific article
Language | Label | Description | Also known as |
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English | Data Structures and Transformations for Physically Based Simulation on a GPU |
scientific article |
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Data Structures and Transformations for Physically Based Simulation on a GPU (English)
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8 March 2011
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