Shock simulation by the particle method SPH (Q1062556): Difference between revisions

From MaRDI portal
Import240304020342 (talk | contribs)
Set profile property.
ReferenceBot (talk | contribs)
Changed an Item
 
(One intermediate revision by one other user not shown)
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1016/0021-9991(83)90036-0 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2076730205 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Smoothed particle hydrodynamics: theory and application to non-spherical stars / rank
 
Normal rank
Property / cites work
 
Property / cites work: Kernel estimates as a basis for general particle methods in hydrodynamics / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3994787 / rank
 
Normal rank
Property / cites work
 
Property / cites work: GAP--A PIC-Type Fluid Code / rank
 
Normal rank
Property / cites work
 
Property / cites work: Why Particle Methods Work / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4062801 / rank
 
Normal rank
Property / cites work
 
Property / cites work: A survey of several finite difference methods for systems of nonlinear hyperbolic conservation laws / rank
 
Normal rank
Property / cites work
 
Property / cites work: Towards the ultimate conservative difference scheme. V. A second-order sequel to Godunov's method / rank
 
Normal rank

Latest revision as of 17:40, 14 June 2024

scientific article
Language Label Description Also known as
English
Shock simulation by the particle method SPH
scientific article

    Statements

    Shock simulation by the particle method SPH (English)
    0 references
    0 references
    0 references
    1983
    0 references
    The particle method SPH (smoothed particle hydrodynamics), which can be derived from the exact equations of motion by multiplying each term by an appropriately chosen kernel and then integrating over the given domain, is applied to one-dimensional shock tube problems. The basic idea is to use a new kind of artificial viscosity in order to get a satisfactory shock simulation, since standard artificial viscosities like bulk viscosity or von Neumann-Richtmyer viscosity lead to under- and overshooting effects or smearing of the shock front. It is further shown that a super Gaussian interpolating kernel with fourth-order errors gives significantly better shock resolutions than the standard Gaussian kernel with second-order errors. Numerical results are given and compared with those obtained by \textit{G. A. Sod} [ibid. 27, 1-31 (1978; Zbl 0387.76063)] and \textit{B. van Leer} [ibid. 32, 101-136 (1979)].
    0 references
    smoothed particle hydrodynamics
    0 references
    one-dimensional shock tube problems
    0 references
    new kind of artificial viscosity
    0 references
    super Gaussian interpolating kernel with fourth-order errors
    0 references

    Identifiers