Conspiracy numbers for min-max search (Q1102218): Difference between revisions
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Property / cites work: Decision Quality As a Function of Search Depth on Game Trees / rank | |||
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Property / cites work: Pathology on game trees revisited, and an alternative to minimaxing / rank | |||
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Property / cites work: An analysis of alpha-beta pruning / rank | |||
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Property / cites work: A minimax algorithm better than alpha-beta? / rank | |||
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Property / cites work: A minimax algorithm better than alpha-beta? Yes and no / rank | |||
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Latest revision as of 16:06, 18 June 2024
scientific article
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English | Conspiracy numbers for min-max search |
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Conspiracy numbers for min-max search (English)
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1988
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This paper presents a new procedure for growing min-max game trees. In large games, such as chess, decisions must be based on incomplete search trees. This procedure is based on a new measure of the accuracy of the root value of an incomplete tree, denoted as ``conspiracy number''. The conspiracy numbers measure the number of leaf nodes whose value must change in order to change the minimax root value by a given amount. Trees are grown in such a way that maximizes the conspiracy required to change the root value. This is a heuristic procedure which, intuitively, gradually rules out ``bad'' moves near the root of the tree and thus reduces the branching factor at the root position.
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min-max game trees
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incomplete search trees
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conspiracy number
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