Strong price of anarchy (Q1007765): Difference between revisions

From MaRDI portal
Created claim: Wikidata QID (P12): Q92407013, #quickstatements; #temporary_batch_1711055989931
ReferenceBot (talk | contribs)
Changed an Item
 
Property / cites work
 
Property / cites work: Distributed computing meets game theory / rank
 
Normal rank
Property / cites work
 
Property / cites work: On nash equilibria for a network creation game / rank
 
Normal rank
Property / cites work
 
Property / cites work: The Price of Stability for Network Design with Fair Cost Allocation / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3254691 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Tradeoffs in worst-case equilibria / rank
 
Normal rank
Property / cites work
 
Property / cites work: Coalition-proof Nash equilibria. I: Concepts / rank
 
Normal rank
Property / cites work
 
Property / cites work: Algorithms – ESA 2005 / rank
 
Normal rank
Property / cites work
 
Property / cites work: The price of selfish behavior in bilateral network formation / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4828962 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Stable networks / rank
 
Normal rank
Property / cites work
 
Property / cites work: Strong equilibrium in cost sharing connection games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4449199 / rank
 
Normal rank
Property / cites work
 
Property / cites work: On a network creation game / rank
 
Normal rank
Property / cites work
 
Property / cites work: Strong Price of Anarchy for Machine Load Balancing / rank
 
Normal rank
Property / cites work
 
Property / cites work: Atomic Congestion Games Among Coalitions / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q2921720 / rank
 
Normal rank
Property / cites work
 
Property / cites work: The effect of collusion in congestion games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Strong equilibrium in congestion games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Network structure and strong equilibrium in route selection games. / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3409969 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Equilibrium and potential in coalitional congestion games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Crowding games are sequentially solvable / rank
 
Normal rank
Property / cites work
 
Property / cites work: Potential games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Strategyproof sharing of submodular costs: budget balance versus efficiency / rank
 
Normal rank
Property / cites work
 
Property / cites work: Algorithms, games, and the internet / rank
 
Normal rank
Property / cites work
 
Property / cites work: A class of games possessing pure-strategy Nash equilibria / rank
 
Normal rank
Property / cites work
 
Property / cites work: How bad is selfish routing? / rank
 
Normal rank

Latest revision as of 03:52, 29 June 2024

scientific article
Language Label Description Also known as
English
Strong price of anarchy
scientific article

    Statements

    Strong price of anarchy (English)
    0 references
    0 references
    0 references
    0 references
    24 March 2009
    0 references
    strong equilibrium
    0 references
    price of anarchy
    0 references
    strong price of anarchy
    0 references
    coalitions
    0 references
    congestion games
    0 references
    network formation
    0 references
    job scheduling
    0 references

    Identifiers