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- scientific article; zbMATH DE number 3139273 (Why is no real title available?)
- scientific article; zbMATH DE number 2038734 (Why is no real title available?)
- scientific article; zbMATH DE number 2119691 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
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- Potential games
- Stable networks
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Cited in
(64)- The price of anarchy on uniformly related machines revisited
- Multitask n-vehicle exploration problem: complexity and algorithm
- Strong Nash equilibria and mixed strategies
- Quality of equilibria for selfish bin packing with cost sharing variants
- On the tree conjecture for the network creation game
- Equilibria for two parallel links: the strong price of anarchy versus the price of anarchy
- Coordination games on graphs
- Quality of strong equilibria for selfish bin packing with uniform cost sharing
- Parametric packing of selfish items and the subset sum algorithm
- Inefficiency of equilibria for the machine covering game on uniform machines
- Pareto optimal equilibria for selfish bin packing with uniform cost sharing
- Selfish load balancing for jobs with favorite machines
- Selfish bin coloring
- Strong Price of Anarchy for Machine Load Balancing
- A game-theoretical model of the landscape theory
- Approximate strong equilibria in job scheduling games with two uniformly related machines
- Balancing Load via Small Coalitions in Selfish Ring Routing Games
- On tree equilibria in max-distance network creation games
- Generalized graph \(k\)-coloring games
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- Transportation network with externalities
- Inefficiency of the Nash equilibrium for selfish machine covering on two hierarchical uniform machines
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- Cost-sharing scheduling games on restricted unrelated machines
- Computing pure Nash and strong equilibria in bottleneck congestion games
- Strong equilibrium in cost sharing connection games
- Item Pricing for Combinatorial Public Projects
- Negotiating team formation using deep reinforcement learning
- Strong and Pareto Price of Anarchy in Congestion Games
- Scheduling games with rank-based utilities
- Strong price of anarchy, utility games and coalitional dynamics
- Cost-sharing games in real-time scheduling systems
- The Impact of Cooperation in Bilateral Network Creation
- Cost-sharing scheduling games on restricted unrelated machines
- Strong price of anarchy
- Cost-sharing games in real-time scheduling systems
- Congestion Games with Multi-Dimensional Demands
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- Competitive routing over time
- Contribution games in networks
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- Strong equilibria in games with the lexicographical improvement property
- Social distancing network creation
- Sequential solutions in machine scheduling games
- Implementing efficient graphs in connection networks
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- Equilibria in a class of aggregative location games
- Equilibria in Multiclass and Multidimensional Atomic Congestion Games
- A unified framework for strong price of anarchy in clustering games
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- On the tree conjecture for the network creation game
- Selfish vector packing
- Selfish vector packing
- The price of anarchy for a berth allocation game
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- Strategic cooperation in cost sharing games
- Item bidding for combinatorial public projects
- A note on the lower bound for the price of anarchy of scheduling games on unrelated machines
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