Scheduling games with rank-based utilities
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Publication:6160122
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Cites work
- A Theory of Fairness, Competition, and Cooperation
- A class of games possessing pure-strategy Nash equilibria
- A linear time approximation algorithm for multiprocessor scheduling
- Algorithms, games, and the internet
- Bin packing with divisible item sizes
- Bounds for Certain Multiprocessing Anomalies
- Bounds for List Schedules on Uniform Processors
- Bounds on Multiprocessing Timing Anomalies
- Closing the gap for makespan scheduling via sparsification techniques
- Conflicting congestion effects in resource allocation games
- Cost-sharing games with rank-based utilities
- Cost-sharing scheduling games on restricted unrelated machines
- Efficiency and fairness of system-optimal routing with user constraints
- Efficiency of equilibria in uniform matroid congestion games
- Games of status and discriminatory contracts
- Grading exams: 100,99,98,\(\dots \) or \(A,B,C\)?
- Inefficiency of games with social context
- Optimal coordination mechanisms for unrelated machine scheduling
- Potential games
- Ranking games
- Ranking games that have competitiveness-based strategies
- Scheduling
- Social context congestion games
- Strong Price of Anarchy for Machine Load Balancing
- Strong price of anarchy
- The Price of Stability for Network Design with Fair Cost Allocation
- The structure and complexity of Nash equilibria for a selfish routing game
- Tight bounds for selfish and greedy load balancing
- Tight bounds for worst-case equilibria
- Worst-case equilibria
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