Potential games
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Publication:1817255
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- Population games, stable games, and passivity
- A DYNAMIC MODEL OF RESIDENTIAL SEGREGATION
- Convergence and approximation in potential games
- Computing pure Nash and strong equilibria in bottleneck congestion games
- Unbeatable imitation
- Attainability of boundary points under reinforcement learning
- Congestion network problems and related games
- The logit-response dynamics
- Strong equilibrium in congestion games
- Ex-post implementation and preference aggregation via potentials
- A testable model of consumption with externalities
- Pairwise-interaction games
- Non-cooperative facility location and covering games
- Network topology and equilibrium existence in weighted network congestion games
- On the rate of convergence of fictitious play
- Evolution of social networks
- Games of social interactions with local and global externalities
- On influence, stable behavior, and the most influential individuals in networks: a game-theoretic approach
- Learning in games by random sampling
- Atomic routing games on maximum congestion
- Where strategic and evolutionary stability depart -- a study of minimal diversity games
- Non-clairvoyant scheduling games
- Robust perfect equilibrium in large games
- Welfare-maximizing correlated equilibria using Kantorovich polynomials with sparsity
- Regret matching with finite memory
- Selfish routing with incomplete information
- Nash equilibrium in compact-continuous games with a potential
- Games with coupled propagated constraints in optical networks with multi-link topologies
- Evolution with changing mutation rates
- Representation of finite games as network congestion games
- Nonpreemptive coordination mechanisms for identical machines
- Partition equilibrium always exists in resource selection games
- On the rate of convergence of fictitious play
- Dynamics in network interaction games
- On the existence and uniqueness of pairwise stable networks
- Implementing efficient graphs in connection networks
- The possibility of impossible stairways: tail events and countable player sets
- Hierarchical network formation games
- Congestion games with failures
- Performance of one-round walks in linear congestion games
- Revisiting log-linear learning: asynchrony, completeness and payoff-based implementation
- Profit sharing and efficiency in utility games
- A note on anti-coordination and social interactions
- Social context congestion games
- Efficient coordination mechanisms for unrelated machine scheduling
- A payoff-based learning procedure and its application to traffic games
- Potentials in cooperative TU-games
- A survey on cross-discipline of control and game
- Two-group knapsack game
- CONGESTION GAMES AND POTENTIALS RECONSIDERED
- How long to equilibrium? The communication complexity of uncoupled equilibrium procedures
- Decentralized dynamics for finite opinion games
- Rage against the machines: how subjects play against learning algorithms
- Complexity and stochastic evolution of dyadic networks
- Dynamics in near-potential games
- A strategic timing of arrivals to a linear slowdown processor sharing system
- Dynamics in atomic signaling games
- Vector space structure of finite evolutionary games and its application to strategy profile convergence
- Pure strategy equilibrium in finite weakly unilaterally competitive games
- HOW INDIVIDUALS LEARN TO TAKE TURNS: EMERGENCE OF ALTERNATING COOPERATION IN A CONGESTION GAME AND THE PRISONER'S DILEMMA
- Network creation games: think global -- act local
- Metastability of asymptotically well-behaved potential games
- The analysis of the behavior of generators in the two-level market model of functioning of the EPS
- Congestion games with load-dependent failures: Identical resources
- The lottery contest is a best-response potential game
- On the private provision of public goods on networks
- Network-formation games with regular objectives
- The strong price of anarchy of linear bottleneck congestion games
- Anti-coordination and social interactions
- Further results on capacitated network design games
- A shared-constraint approach to multi-leader multi-follower games
- Infinite hierarchical potential games
- A semi-tensor product approach to networked evolutionary games
- Brown's original fictitious play
- Pigouvian pricing and stochastic evolutionary implementation
- A game theoretic optimization of the multi-channel ALOHA protocol
- Coalitional stochastic stability in games, networks and markets
- On the structure of equilibria in basic network formation
- Differentiated oligopolistic markets with concave cost functions via Ky Fan inequalities
- On discrete preferences and coordination
- Complexity and optimality of the best response algorithm in random potential games
- Riemannian game dynamics
- Equilibrium existence in games with a concave Bayesian potential
- Games with espionage
- A unified framework for strong price of anarchy in clustering games
- Replicator dynamics: old and new
- Evolution of the distribution of wealth in an economic environment driven by local Nash equilibria
- Mechanisms for (mis)allocating scientific credit
- Convergence and hardness of strategic Schelling segregation
- On coset weighted potential game
- Asymptotic behavior of second-order dissipative evolution equations combining potential with non-potential effects
- Information sharing for a coordination game in fluctuating environments
- Two-person pairwise solvable games
- Optimal search segmentation mechanisms for online platform markets
- Strong robustness to incomplete information and the uniqueness of a correlated equilibrium
- Equilibria in ordinal status games
- On the existence of a pure strategy Nash equilibrium in group formation games
- A reinforcement learning scheme for the equilibrium of the in-vehicle route choice problem based on congestion game
- Optimal cost-sharing in general resource selection games
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