Selfish routing with incomplete information
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Publication:2471698
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Cites work
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- Computing equilibria for congestion games with (im)perfect information
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- Congestion games with player-specific payoff functions
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- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
- The price of selfish routing
- Tight bounds for worst-case equilibria
- Utilitarian resource assignment
- Worst-case equilibria
Cited in
(25)- Two-terminal routing games with unknown active players
- Social learning in nonatomic routing games
- Evolutionary equilibrium in Bayesian routing games: specialization and niche formation
- Efficiency analysis of load balancing games with and without activation costs
- Using reputation instead of tolls in repeated selfish routing with incomplete information
- Strong equilibria in the vehicle routing game
- Evolutionary Equilibrium in Bayesian Routing Games: Specialization and Niche Formation
- Routing problem with splitable traffic and incomplete information
- Malicious Bayesian Congestion Games
- Social context congestion games
- Strong coalitional structure in an open vehicle routing game
- Routing selfish unsplittable traffic
- Value of information in Bayesian routing games
- The Value of Information in Selfish Routing
- Common-knowledge and Bayesian equilibrium in network game
- Bayesian ignorance
- Facets of the Fully Mixed Nash Equilibrium Conjecture
- A note on social learning in non-atomic routing games
- Graphical congestion games
- The contest game for crowdsourcing reviews
- Which is the worst-case Nash equilibrium?
- The impact of social ignorance on weighted congestion games
- Bayesian ignorance
- Nash equilibria in discrete routing games with convex latency functions
- Facets of the fully mixed Nash equilibrium conjecture
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