Vector space structure of finite evolutionary games and its application to strategy profile convergence
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Cites work
- scientific article; zbMATH DE number 3835792 (Why is no real title available?)
- scientific article; zbMATH DE number 3875113 (Why is no real title available?)
- scientific article; zbMATH DE number 1233801 (Why is no real title available?)
- scientific article; zbMATH DE number 5200101 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- A matrix approach to graph maximum stable set and coloring problems with application to multi-agent systems
- A potential game approach to distributed power control and scheduling
- An introduction to semi-tensor product of matrices and its applications
- Analysis and control of Boolean networks. A semi-tensor product approach.
- Congestion games with player-specific payoff functions
- Controllability of Boolean control networks via the Perron-Frobenius theory
- Dynamics in near-potential games
- Evolutionary stability of first-order-information indirect reciprocity in sizable groups
- Fictitious play property for games with identical interests
- Game theory evolving. A problem-centered introduction to modeling strategic interaction
- On finite potential games
- On the periodic trajectories of Boolean control networks
- Potential games
- Potential, Value, and Consistency
- The Evolution of Conventions
- The logic of animal conflict
- The statistical mechanics of strategic interaction
- Three problems in learning mixed-strategy Nash equilibria
- \(L_{2}\) stability, \(H_{\infty }\) control of switched homogeneous nonlinear systems and their semi-tensor product of matrices representation
Cited in
(8)- Observability of periodically switched Boolean control networks
- Orthogonal decomposition of incomplete-profile finite game space
- The stability of imitation dynamics with continuously distributed delays
- Algebraic verification of finite group-based potential games with vector payoffs
- Algebraic method of simplifying Boolean networks using semi-tensor product of matrices
- On basis and pure Nash equilibrium of finite pure harmonic games
- Traffic congestion pricing via network congestion game approach
- Stochastic convergence to recurrent state equilibrium for state-based games
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