Competitive routing over time
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Publication:719282
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Cites work
- scientific article; zbMATH DE number 1714716 (Why is no real title available?)
- scientific article; zbMATH DE number 3139273 (Why is no real title available?)
- scientific article; zbMATH DE number 5485547 (Why is no real title available?)
- scientific article; zbMATH DE number 5485549 (Why is no real title available?)
- scientific article; zbMATH DE number 5764807 (Why is no real title available?)
- scientific article; zbMATH DE number 3562235 (Why is no real title available?)
- scientific article; zbMATH DE number 1024734 (Why is no real title available?)
- scientific article; zbMATH DE number 6783389 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- A priority-based model of routing
- Algorithmic Game Theory
- An introduction to network flows over time
- Approximation and Online Algorithms
- Bottleneck links, variable demand, and the tragedy of the commons
- Competitive online multicommodity routing
- Competitive routing over time
- Concurrent imitation dynamics in congestion games
- Convergence to approximate Nash equilibria in congestion games
- Coordination mechanisms
- Coordination mechanisms for selfish scheduling
- Efficient continuous-time dynamic network flow algorithms
- Efficient coordination mechanisms for unrelated machine scheduling
- Equilibria in dynamic selfish routing
- Fast convergence to Wardrop equilibria by adaptive sampling methods
- Intrinsic robustness of the price of anarchy
- Multiplicative updates outperform generic no-regret learning in congestion games (extended abstract)
- Nash dynamics in constant player and bounded jump congestion games
- Nash equilibria and the price of anarchy for flows over time
- Non-clairvoyant scheduling games
- On the complexity of Pareto-optimal Nash and strong equilibria
- On the impact of combinatorial structure on congestion games
- Potential games
- Routing games
- Routing without regret: on convergence to Nash equilibria of regret-minimizing algorithms in routing games
- Scheduling independent tasks to reduce mean finishing time
- Selfish load balancing
- Strong and Pareto Price of Anarchy in Congestion Games
- Strong equilibria in games with the lexicographical improvement property
- Strong equilibrium in congestion games
- Strong price of anarchy
- The complexity of pure Nash equilibria
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
- The structure and complexity of Nash equilibria for a selfish routing game
- When ignorance helps: graphical multicast cost sharing games
Cited in
(22)- A Stackelberg strategy for routing flow over time
- Timed network games
- Nash equilibria and the price of anarchy for flows over time
- Contention issues in congestion games
- Timed network games with clocks
- Equilibria in routing games with edge priorities
- Bounding Residence Times for Atomic Dynamic Routings
- On the price of anarchy for flows over time
- FIFO and randomized competitive packet routing games
- Atomic dynamic flow games: adaptive vs. nonadaptive agents
- Algorithms – ESA 2004
- Non-blind strategies in timed network congestion games
- Timed network games
- Time-dependent routing
- Computing the price of anarchy in atomic network congestion games (invited talk)
- A finite time combinatorial algorithm for instantaneous dynamic equilibrium flows
- A finite time combinatorial algorithm for instantaneous dynamic equilibrium flows
- Competitive routing over time
- Timing matters: online dynamics in broadcast games
- Decentralized utilitarian mechanisms for scheduling games
- Routing games over time with FIFO policy
- Dynamic Atomic Congestion Games with Seasonal Flows
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