The complexity of pure Nash equilibria
DOI10.1145/1007352.1007445zbMATH Open1192.91042OpenAlexW2145297839MaRDI QIDQ3580952FDOQ3580952
Authors: Alex Fabrikant, Kunal Talwar, Christos Papadimitriou
Publication date: 15 August 2010
Published in: Proceedings of the thirty-sixth annual ACM symposium on Theory of computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/1007352.1007445
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- The structure and complexity of Nash equilibria for a selfish routing game
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- On the complexity of pure-strategy Nash equilibria in congestion and local-effect games
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- Complexity of pure Nash equilibria in player-specific network congestion games
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- The Complexity of Nash Equilibria in Limit-Average Games
- The maximal generic number of pure Nash equilibria
- Concurrent imitation dynamics in congestion games
- Efficient coordination mechanisms for unrelated machine scheduling
- The complexity of welfare maximization in congestion games
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- The complexity of uniform Nash equilibria and related regular subgraph problems
- Symmetries and the complexity of pure Nash equilibrium
- Computing Nash equilibria for two-player restricted network congestion games is \(\mathcal{PLS}\)-complete
- Complexity and approximability of optimal resource allocation and Nash equilibrium over networks
- Convergence to approximate Nash equilibria in congestion games
- Tight bounds for selfish and greedy load balancing
- Minimizing expectation plus variance
- On best response dynamics in weighted congestion games with polynomial delays
- Computation of equilibria and the price of anarchy in bottleneck congestion games
- Selfish splittable flows and NP-completeness
- Computing pure Nash and strong equilibria in bottleneck congestion games
- Rational generating functions and integer programming games
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
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- On oblivious PTAS's for nash equilibrium
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- Decentralized dynamics for finite opinion games
- On the performance of approximate equilibria in congestion games
- Computing approximate Nash equilibria in network congestion games
- Congestion games with capacitated resources
- Pure Nash equilibria in player-specific and weighted congestion games
- Equilibria, fixed points, and complexity classes
- The price of atomic selfish ring routing
- Congestion games with linearly independent paths: convergence time and price of anarchy
- Weighted congestion games with separable preferences
- Computing Approximate Nash Equilibria in Network Congestion Games
- Generalized mirror descents in congestion games
- Network-formation games with regular objectives
- Convergence of best-response dynamics in games with conflicting congestion effects
- Selfish unsplittable flows
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- Designing fast converging cost sharing methods for multicast transmissions
- $\mathcal{NP}$ -Hardness of Pure Nash Equilibrium in Scheduling and Connection Games
- On the performance of mildly greedy players in cut games
- Convergence and approximation in potential games
- The complexity of pure equilibria in mix-weighted congestion games on parallel links
- Dynamics of Profit-Sharing Games
- Pairwise-interaction games
- Convergence to equilibria in distributed, selfish reallocation processes with weighted tasks
- On the Complexity of Nash Equilibria and Other Fixed Points
- Performance of one-round walks in linear congestion games
- Metastability of asymptotically well-behaved potential games
- Price of anarchy and an approximation algorithm for the binary-preference capacitated selfish replication game
- On the complexity of Pareto-optimal Nash and strong equilibria
- On the complexity of Pareto-optimal Nash and strong equilibria
- Greediness and equilibrium in congestion games
- Stability vs. optimality in selfish ring routing
- On the uniqueness of equilibrium in atomic splittable routing games
- Symmetries and the Complexity of Pure Nash Equilibrium
- Strong equilibria in games with the lexicographical improvement property
- Network movement games
- Approximate Nash equilibria in anonymous games
- Network topology and equilibrium existence in weighted network congestion games
- Dynamics in network interaction games
- On the impact of combinatorial structure on congestion games
- Strategic multiway cut and multicut games
- Malicious Bayesian Congestion Games
- Fighting for routes: resource allocation among competing planners in transportation networks
- Nash equilibria in two-resource congestion games with player-specific payoff functions
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- Combinatorial auctions with endowment effect
- Timed network games with clocks
- The complexity of gradient descent: CLS = PPAD \(\cap\) pls
- Timed network games
- Self-organizing flows in social networks
- Computation and efficiency of potential function minimizers of combinatorial congestion games
- Enforcing efficient equilibria in network design games via subsidies
- Self-organizing flows in social networks
- Settling the complexity of local max-cut (almost) completely
- Leadership in singleton congestion games: what is hard and what is easy
- The classes PPA-\(k\): existence from arguments modulo \(k\)
- Computing Approximate Nash Equilibria in Network Congestion Games with Polynomially Decreasing Cost Functions
- Equilibrium computation in resource allocation games
- Optimization of multi-criteria facility-based systems via vector potential approach
- Unique End of Potential Line
- Asynchronous congestion games
- Many-one reductions and the category of multivalued functions
- The complexity of the parity argument with potential
- Unique end of potential line
- On the convergence of multicast games in directed networks
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