Computation of equilibria and the price of anarchy in bottleneck congestion games
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Cites work
- scientific article; zbMATH DE number 3139273 (Why is no real title available?)
- A Note on Finding Minimum-Cost Edge-Disjoint Spanning Trees
- A class of games possessing pure-strategy Nash equilibria
- Algorithms and Computation
- Algorithms, games, and the internet
- An improved general procedure for lexicographic bottleneck problems
- Approximation and Online Algorithms
- Atomic resource sharing in noncooperative networks
- Atomic routing games on maximum congestion
- Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
- Efficient graph topologies in network routing games
- Equilibrium points in n -person games
- Lexicographic bottleneck combinatorial problems
- Minimum cost flow algorithms for series-parallel networks
- Network structure and strong equilibrium in route selection games.
- Network topology and the efficiency of equilibrium
- Pure Nash equilibria in player-specific and weighted congestion games
- Selfish Routing in Capacitated Networks
- Strong equilibria in games with the lexicographical improvement property
- The Price of Anarchy on Uniformly Related Machines Revisited
- The Recognition of Series Parallel Digraphs
- The complexity of pure Nash equilibria
- Worst-case equilibria
Cited in
(9)- Computing pure Nash and strong equilibria in bottleneck congestion games
- Strong equilibria in games with the lexicographical improvement property
- Robust bottleneck routing games
- Bottleneck congestion games with logarithmic price of anarchy
- Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
- On the inefficiency of equilibria in linear bottleneck congestion games
- scientific article; zbMATH DE number 6481601 (Why is no real title available?)
- The strong price of anarchy of linear bottleneck congestion games
- Price of anarchy for highly congested routing games in parallel networks
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