Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
DOI10.1007/978-3-540-79309-0_5zbMATH Open1136.91342DBLPconf/sagt/Fotakis08OpenAlexW4243400642WikidataQ59818526 ScholiaQ59818526MaRDI QIDQ5459970FDOQ5459970
Authors: Dimitris Fotakis
Publication date: 2 May 2008
Published in: Algorithmic Game Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-540-79309-0_5
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Resource and cost allocation (including fair division, apportionment, etc.) (91B32) Communication networks in operations research (90B18) Games involving graphs (91A43) Network design and communication in computer systems (68M10)
Cites Work
- Network flows. Theory, algorithms, and applications.
- Worst-case equilibria
- Selfish Routing in Capacitated Networks
- The price of anarchy is independent of the network topology
- A class of games possessing pure-strategy Nash equilibria
- Convergence time to Nash equilibrium in load balancing
- The complexity of pure Nash equilibria
- The price of anarchy of finite congestion games
- Tight Bounds for Selfish and Greedy Load Balancing
- Strong equilibrium in cost sharing connection games
- Efficient graph topologies in network routing games
- Network structure and strong equilibrium in route selection games.
- Network topology and the efficiency of equilibrium
- The price of routing unsplittable flow
- Strong equilibrium in congestion games
- Stackelberg Strategies for Atomic Congestion Games
- STACS 2004
- Exact Price of Anarchy for Polynomial Congestion Games
- Automata, Languages and Programming
- Automata, Languages and Programming
Cited In (17)
- Contention issues in congestion games
- Performances of One-Round Walks in Linear Congestion Games
- Convergence Dynamics of Graphical Congestion Games
- A convergence analysis of the price of anarchy in atomic congestion games
- A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games
- Computation of equilibria and the price of anarchy in bottleneck congestion games
- Local smoothness and the price of anarchy in splittable congestion games
- The strong price of anarchy of linear bottleneck congestion games
- Congestion games with linearly independent paths: convergence time and price of anarchy
- Inefficiency of pure Nash equilibria in series-parallel network congestion games
- Title not available (Why is that?)
- Price of anarchy for highly congested routing games in parallel networks
- Performance of one-round walks in linear congestion games
- Convergence of Ordered Improvement Paths in Generalized Congestion Games
- Stability vs. optimality in selfish ring routing
- Computing the price of anarchy in atomic network congestion games (invited talk)
- The speed of convergence in congestion games under best-response dynamics
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