Network structure and strong equilibrium in route selection games.
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Cites work
Cited in
(32)- Strong price of anarchy
- Efficient graph topologies in network routing games
- The equilibrium existence of a robust routing game under interval uncertainty
- A polynomial-time algorithm for detecting the possibility of Braess paradox in directed graphs
- Congestion games viewed from M-convexity
- Internalization of social cost in congestion games
- Social learning in nonatomic routing games
- On weak Pareto optimality of nonatomic routing networks
- Approximate strong equilibria in job scheduling games with two uniformly related machines
- Greediness and equilibrium in congestion games
- Network topologies for weakly Pareto optimal nonatomic selfish routing
- Computation of equilibria and the price of anarchy in bottleneck congestion games
- Partition Equilibrium Always Exists in Resource Selection Games
- Excluding Braess's paradox in nonatomic selfish routing
- A selective tour through congestion games
- Graphs and Path Equilibria
- Partition equilibrium always exists in resource selection games
- Repeated congestion games with bounded rationality
- Nash equilibrium and stability in network selection games
- Network topology and equilibrium existence in weighted network congestion games
- Strong equilibrium in network congestion games: increasing versus decreasing costs
- Informational Braess' paradox: the effect of information on traffic congestion
- scientific article; zbMATH DE number 7378361 (Why is no real title available?)
- Strong Nash equilibrium in games with common and complementary local utilities
- Network characterizations for excluding Braess's paradox
- Balancing Load via Small Coalitions in Selfish Ring Routing Games
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- Approximate Strong Equilibrium in Job Scheduling Games
- Strong equilibrium in cost sharing connection games
- Network topology and the efficiency of equilibrium
- Capacitated network design games
- Congestion games with linearly independent paths: convergence time and price of anarchy
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