Greediness and equilibrium in congestion games
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Publication:2453056
Abstract: Rosenthal (1973) introduced the class of congestion games and proved that they always possess a Nash equilibrium in pure strategies. Fotakis et al. (2005) introduce the notion of a greedy strategy tuple, where players sequentially and irrevocably choose a strategy that is a best response to the choice of strategies by former players. Whereas the former solution concept is driven by strong assumptions on the rationality of the players and the common knowledge thereof, the latter assumes very little rationality on the players' behavior. From Fotakis cite{fotakis10} it follows that for Tree Representable congestion Games greedy behavior leads to a NE. In this paper we obtain necessary and sufficient conditions for the equivalence of these two solution concepts. Such equivalence enhances the viability of these concepts as realistic outcomes of the environment. The conditions for such equivalence to emerge for monotone symmetric games is that the strategy set has a tree-form, or equivalently is a `extension-parallel graph'.
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Cites work
- A class of games possessing pure-strategy Nash equilibria
- Approximation and Online Algorithms
- Congestion games with linearly independent paths: convergence time and price of anarchy
- Epistemic Conditions for Nash Equilibrium
- Network structure and strong equilibrium in route selection games.
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