The Price of Anarchy on Uniformly Related Machines Revisited
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Publication:5459971
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Cites work
- scientific article; zbMATH DE number 3466528 (Why is no real title available?)
- scientific article; zbMATH DE number 2038734 (Why is no real title available?)
- scientific article; zbMATH DE number 2038735 (Why is no real title available?)
- scientific article; zbMATH DE number 2086616 (Why is no real title available?)
- A linear time approximation algorithm for multiprocessor scheduling
- Algorithmic mechanism design
- Algorithms, games, and the internet
- An On-Line Algorithm for Some Uniform Processor Scheduling
- Approximate equilibria and ball fusion
- Bounds for LPT Schedules on Uniform Processors
- Bounds for List Schedules on Uniform Processors
- Equilibria for two parallel links: the strong price of anarchy versus the price of anarchy
- How bad is selfish routing?
- Performance guarantees of local search for multiprocessor scheduling
- Strong Price of Anarchy for Machine Load Balancing
- Strong equilibrium in congestion games
- Strong price of anarchy
- The price of selfish routing
- Tight bounds for worst-case equilibria
- Tighter Approximation Bounds for LPT Scheduling in Two Special Cases
- Worst-case equilibria
Cited in
(9)- Allocation game on \(m\)-uniform parallel machines
- The price of anarchy for utilitarian scheduling games on related machines
- The price of anarchy on uniformly related machines revisited
- Price of anarchy for machine load balancing game with 3 machines
- The Price of Anarchy for Minsum Related Machine Scheduling
- Equilibria for two parallel links: the strong price of anarchy versus the price of anarchy
- Computation of equilibria and the price of anarchy in bottleneck congestion games
- Selfish jobs with favorite machines: price of anarchy vs. strong price of anarchy
- The cost of selfishness for maximizing the minimum load on uniformly related machines
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