scientific article; zbMATH DE number 2038734
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Publication:4449199
zbMATH Open1039.68017MaRDI QIDQ4449199FDOQ4449199
Authors: Eyal Even-Dar, Yishay Mansour, Alex Kesselman
Publication date: 8 February 2004
Full work available at URL: http://link.springer.de/link/service/series/0558/bibs/2719/27190502.htm
Title of this publication is not available (Why is that?)
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Applications of game theory (91A80) Performance evaluation, queueing, and scheduling in the context of computer systems (68M20) Noncooperative games (91A10)
Cited In (36)
- Pareto efficiency and approximate Pareto efficiency in routing and load balancing games
- The structure and complexity of Nash equilibria for a selfish routing game
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- Optimal coordination mechanisms for unrelated machine scheduling
- Strong price of anarchy
- On spectrum sharing games
- Game-theoretic analysis of Internet switching with selfish users
- Security from the adversary's inertia-controlling convergence speed when playing mixed strategy equilibria
- Convergence to approximate Nash equilibria in congestion games
- Load rebalancing games in dynamic systems with migration costs
- Balls into non-uniform bins
- The Price of Anarchy on Uniformly Related Machines Revisited
- Mixed Nash equilibria in selfish routing problems with dynamic constraints
- A metaheuristic approach to compute pure Nash equilibria
- Coordination mechanisms for selfish scheduling
- Pure Nash equilibria in player-specific and weighted congestion games
- Bounds for the convergence time of local search in scheduling problems
- Complexity and optimality of the best response algorithm in random potential games
- Weighted congestion games with separable preferences
- The existence of a pure-strategy Nash equilibrium in a discrete ponds dilemma
- Cost-sharing games in real-time scheduling systems
- Convergence of best-response dynamics in games with conflicting congestion effects
- Capacitated network design games
- Selfish unsplittable flows
- The Price of Stochastic Anarchy
- Atomic Congestion Games: Fast, Myopic and Concurrent
- Convergence and approximation in potential games
- Convergence to equilibria in distributed, selfish reallocation processes with weighted tasks
- Distributed Learning of Wardrop Equilibria
- Congestion games with load-dependent failures: Identical resources
- Sequential solutions in machine scheduling games
- The power of one evil secret agent
- Network topology and equilibrium existence in weighted network congestion games
- Title not available (Why is that?)
- Entrepreneurship facility-activation games
- The power of one secret agent
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