Selfish unsplittable flows
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Publication:2581267
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Cites work
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Cited in
(68)- Pure Nash equilibria in player-specific and weighted congestion games
- How hard is it to find extreme Nash equilibria in network congestion games?
- Weighted congestion games with separable preferences
- Congestion games with mixed objectives
- Internalization of social cost in congestion games
- On approximate pure Nash equilibria in weighted congestion games with polynomial latencies
- Collusion in atomic splittable routing games
- Stability vs. optimality in selfish ring routing
- On potential equations of finite games
- Congestion games with variable demands
- Congestion Games with Multi-Dimensional Demands
- The price of anarchy in nonatomic consumption-relevance congestion games
- The complexity of welfare maximization in congestion games
- Sharing non-anonymous costs of multiple resources optimally
- Congestion Games with Mixed Objectives
- Restoring Pure Equilibria to Weighted Congestion Games
- Cost-sharing scheduling games on restricted unrelated machines
- Bottleneck congestion games with logarithmic price of anarchy
- Routing (un-) splittable flow in games with player-specific affine latency functions
- A game-theoretic algorithm for non-linear single-path routing problems
- A glimpse at Paul G. Spirakis
- Weighted Boolean formula games
- A selective tour through congestion games
- Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions
- Sensitivity analysis for convex separable optimization over integral polymatroids
- The complexity of pure equilibria in mix-weighted congestion games on parallel links
- Network topology and equilibrium existence in weighted network congestion games
- Routing selfish unsplittable traffic
- Uniform mixed equilibria in network congestion games with link failures
- The price of stability of weighted congestion games
- Pure Nash Equilibria in Resource Graph Games
- Computing approximate equilibria in weighted congestion games via best-responses
- Wealth Inequality and the Price of Anarchy
- On Approximate Pure Nash Equilibria in Weighted Congestion Games with Polynomial Latencies
- On the impact of singleton strategies in congestion games
- The price of stability of weighted congestion games
- Congestion games with complementarities
- Window-Games between TCP Flows
- Atomic Congestion Games: Fast, Myopic and Concurrent
- Automata, Languages and Programming
- Experimental and Efficient Algorithms
- Equilibria in Multiclass and Multidimensional Atomic Congestion Games
- The price of routing unsplittable flow
- On the existence of pure Nash equilibria in weighted congestion games
- The price of routing unsplittable flow
- Cost-sharing games in real-time scheduling systems
- Cost-sharing games in real-time scheduling systems
- Project games
- A convergence analysis of the price of anarchy in atomic congestion games
- Exact price of anarchy for weighted congestion games with two players
- Graphical congestion games
- Tight bounds for selfish and greedy load balancing
- Characterizing the existence of potential functions in weighted congestion games
- Computing the price of anarchy in atomic network congestion games (invited talk)
- Nash equilibria in two-resource congestion games with player-specific payoff functions
- On potential equations of finite symmetric games
- Node-max-cut and the complexity of equilibrium in linear weighted congestion games
- Existence and complexity of approximate equilibria in weighted congestion games
- Computing approximate mixed Nash equilibria for symmetric weighted congestion games
- The impact of social ignorance on weighted congestion games
- Congestion games with load-dependent failures: Identical resources
- The structure and complexity of Nash equilibria for a selfish routing game
- Atomic routing games on maximum congestion
- A new model for selfish routing
- Nash equilibria in discrete routing games with convex latency functions
- The price of atomic selfish ring routing
- Window-games between TCP flows
- Atomic congestion games: fast, myopic and concurrent
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