Cited in
(20)- The path player game
- Non-cooperative tree creation
- A network pricing game for selfish traffic
- Evolutionary equilibrium in Bayesian routing games: specialization and niche formation
- On spectrum sharing games
- On the severity of Braess's paradox: designing networks for selfish users is hard
- Tradeoffs in worst-case equilibria
- Selfish unsplittable flows
- Nonpreemptive coordination mechanisms for identical machines
- Extending the notion of rationality of selfish agents: second order Nash equilibria
- The Influence of Link Restrictions on (Random) Selfish Routing
- Connectivity and equilibrium in random games
- The price of anarchy is independent of the network topology
- On the inefficiency of atomic splittable routing games over parallel links
- Game-theoretic analysis of Internet switching with selfish users
- Atomic routing games on maximum congestion
- The price of anarchy for polynomial social cost
- Utilitarian resource assignment
- A new model for selfish routing
- Nash equilibria in discrete routing games with convex latency functions
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