The price of anarchy in nonatomic consumption-relevance congestion games
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Publication:2811296
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Cites work
- A class of games possessing pure-strategy Nash equilibria
- A geometric approach to the price of anarchy in nonatomic congestion games
- A new model for selfish routing
- Bounding the inefficiency of equilibria in nonatomic congestion games
- Characterizing the existence of potential functions in weighted congestion games
- Competitive routing in multicast communications
- Congestion games with player-specific payoff functions
- Efficiency of atomic splittable selfish routing with polynomial cost functions
- Equilibrium points of nonatomic games
- Generic uniqueness of equilibrium in large crowding games
- Models of Non-atomic Congestion Games – From Unicast to Multicast Routing
- Network topology and the efficiency of equilibrium
- Non-cooperative games
- On the price of anarchy for non-atomic congestion games under asymmetric cost maps and elastic demands
- Pure Nash equilibria in player-specific and weighted congestion games
- Selfish Routing in Capacitated Networks
- Selfish unsplittable flows
- Social optimality and cooperation in nonatomic congestion games.
- The impact of oligopolistic competition in networks
- The price of anarchy for non-atomic congestion games with symmetric cost maps and elastic demands.
- The “Price of Anarchy” Under Nonlinear and Asymmetric Costs
- Tight bounds for worst-case equilibria
- Topological Conditions for Uniqueness of Equilibrium in Networks
- Traffic assignment problem for a general network
- Weighted congestion games with separable preferences
- Über ein Paradoxon aus der Verkehrsplanung
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