Atomic congestion games with random players: network equilibrium and the price of anarchy
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Publication:2082222
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Cites work
- A class of games possessing pure-strategy Nash equilibria
- A geometric approach to the price of anarchy in nonatomic congestion games
- Bounding the inefficiency of equilibria in nonatomic congestion games
- Exact price of anarchy for polynomial congestion games
- How bad is selfish routing?
- scientific article; zbMATH DE number 3513051 (Why is no real title available?)
- Population uncertainty and Poisson games
- Selfish Routing in Capacitated Networks
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
- The price of routing unsplittable flow
- The “Price of Anarchy” Under Nonlinear and Asymmetric Costs
- Worst-case equilibria
Cited in
(17)- Non-atomic one-round walks in congestion games
- Congestion games with priority-based scheduling
- Nonatomic aggregative games with infinitely many types
- The price of anarchy in nonatomic consumption-relevance congestion games
- Stochastic congestion games with risk-averse players
- Random order congestion games
- Congestion Pricing and Noncooperative Games in Communication Networks
- Stackelberg Strategies for Atomic Congestion Games
- Models of Non-atomic Congestion Games – From Unicast to Multicast Routing
- Dynamic Atomic Congestion Games with Seasonal Flows
- Rare Nash equilibria and the price of anarchy in large static games
- Atomic Routing Games on Maximum Congestion
- A convergence analysis of the price of anarchy in atomic congestion games
- Approximation and Convergence of Large Atomic Congestion Games
- Computing the price of anarchy in atomic network congestion games (invited talk)
- Bounding the price of anarchy for mixed traffic equilibrium assignment with stochastic demands and road pricing
- Atomic routing games on maximum congestion
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