Cost-sharing scheduling games on restricted unrelated machines
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Recommendations
- Cost-sharing scheduling games on restricted unrelated machines
- Scheduling games on uniform machines with activation cost
- An allocation game on two uniform machines with activation cost
- Cost-sharing games in real-time scheduling systems
- Inefficiency of equilibria for scheduling game with machine activation costs
Cites work
- scientific article; zbMATH DE number 3139273 (Why is no real title available?)
- scientific article; zbMATH DE number 2079324 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- Algorithms, games, and the internet
- Conflicting congestion effects in resource allocation games
- Congestion games with player-specific payoff functions
- Efficiency analysis of load balancing games with and without activation costs
- Inefficiency analysis of the scheduling game on limited identical machines with activation costs
- Network cost-sharing without anonymity
- Network design with weighted players
- Network-formation games with regular objectives
- On the existence of pure Nash equilibria in weighted congestion games
- On the value of coordination in network design
- Optimal cost sharing for resource selection games
- Reducibility among combinatorial problems
- Restoring Pure Equilibria to Weighted Congestion Games
- Scheduling
- Scheduling games on uniform machines with activation cost
- Selfish load balancing
- Selfish unsplittable flows
- Strong equilibrium in cost sharing connection games
- Strong price of anarchy
- The Price of Stability for Network Design with Fair Cost Allocation
- The network equilibrium problem in integers
- Weighted congestion games with separable preferences
- Worst-case equilibria
Cited in
(14)- Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost
- Cost-sharing games in real-time scheduling systems
- The PoA of Scheduling Game with Machine Activation Costs
- Scheduling games with rank-based utilities
- Cost-sharing scheduling games on restricted unrelated machines
- Cost-sharing games with rank-based utilities
- The power of one evil secret agent
- Efficient black-box reductions for separable cost sharing
- Efficient black-box reductions for separable cost sharing
- Approximate strong equilibria in job scheduling games with two uniformly related machines
- Resource-Aware Cost-Sharing Methods for Scheduling Games
- The power of one secret agent
- Cost-sharing mechanisms for scheduling under general demand settings
- Cost-sharing games in real-time scheduling systems
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