Scheduling games on uniform machines with activation cost
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Publication:2344765
DOI10.1016/J.TCS.2015.02.023zbMATH Open1311.91009OpenAlexW2020564175MaRDI QIDQ2344765FDOQ2344765
Authors: Fang Xie, Zhe Xu, Qingguo Bai, Yuzhong Zhang
Publication date: 18 May 2015
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2015.02.023
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Cites Work
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- Efficiency analysis of load balancing games with and without activation costs
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- Algorithms, games, and the internet
- Parallel machine selection and job scheduling to minimize machine cost and job tardiness
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- Preemptive online algorithms for scheduling with machine cost
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- The generalization of scheduling with machine cost
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- ONLINE ALGORITHMS FOR SCHEDULING WITH MACHINE ACTIVATION COST
- Online algorithms for scheduling with machine activation cost on two uniform machines
- Optimal Semi-online Algorithms for Scheduling with Machine Activation Cost
Cited In (17)
- Improved price of anarchy for machine scheduling games with coordination mechanisms
- An allocation game on two uniform machines with activation cost
- Pareto-optimal algorithms for scheduling games on parallel-batching machines with activation cost
- Resource allocation games with multiple resource classes
- Cost-sharing scheduling games on restricted unrelated machines
- Efficiency analysis with respect to the unit cost objectives in scheduling games
- Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost
- Inefficiency analysis of the scheduling game on limited identical machines with activation costs
- Inefficiency of equilibria for scheduling game with machine activation costs
- Existence of Nash equilibria in scheduling game on limited machines with activation cost
- Cost-sharing games in real-time scheduling systems
- Cost-sharing scheduling games on restricted unrelated machines
- Cost-sharing games in real-time scheduling systems
- Scheduling games with machine-dependent priority lists
- The PoA of Scheduling Game with Machine Activation Costs
- The power of one evil secret agent
- The power of one secret agent
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