Algorithms, games, and the internet

From MaRDI portal
Publication:5176034

DOI10.1145/380752.380883zbMath1323.68022OpenAlexW2125537511WikidataQ61920284 ScholiaQ61920284MaRDI QIDQ5176034

Christos H. Papadimitriou

Publication date: 27 February 2015

Published in: Proceedings of the thirty-third annual ACM symposium on Theory of computing (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1145/380752.380883




Related Items

Improved Lower Bounds on the Price of Stability of Undirected Network Design GamesBottleneck Congestion Games with Logarithmic Price of AnarchyOn the Inefficiency of Equilibria in Linear Bottleneck Congestion GamesCost-Sharing Scheduling Games on Restricted Unrelated MachinesUnnamed ItemThe Price of Matching with Metric PreferencesDynamics in tree formation gamesMinimality of a solution update in conflict resolution: An application of revision programming to the von Neumann-Morgenstern approachThe Exact Computational Complexity of Evolutionarily Stable StrategiesAnarchy Is Free in Network CreationSharing Non-anonymous Costs of Multiple Resources OptimallyThe interaction of economic agents in Cournot duopoly models under ecological conditions: a comparison of organizational modesHow bad is the merger paradox?The price of anarchy for utilitarian scheduling games on related machinesCost-sharing games with rank-based utilitiesHow bad is the merger paradox?An Incentive Mechanism for Selfish Bin CoveringGeometric Network Creation GamesEfficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation costRobust networked multiagent optimization: designing agents to repair their own utility functionsScheduling games with rank-based utilitiesNon-preemptive Coordination Mechanisms for Identical Machine Scheduling GamesUsing Temporal Dummy Players in Cost-Sharing GamesComparison of methods of organization and management efficiency in dynamic models of Cournot oligopolyOn equilibria for ADM minimization gamesUnnamed ItemThe price of anarchy in routing games as a function of the demandEfficiency analysis of load balancing games with and without activation costsUnnamed ItemUnnamed ItemWhen is Selfish Routing Bad? The Price of Anarchy in Light and Heavy TrafficApproximate strong equilibria in job scheduling games with two uniformly related machinesPrices of Anarchy of Selfish 2D Bin Packing GamesSelfish Bin PackingCapacity allocation to sales agents in a decentralized logistics networkAppraising two decades of distributed computing theory researchBatch queues with choice of arrivals: equilibrium analysis and experimental studyThe price of anarchy in an exponential multi-serverComplexity of constructing solutions in the core based on synergies among coalitionsHierarchical Network Formation GamesApproximate Strong Equilibrium in Job Scheduling GamesSelfish routing with incomplete informationUnnamed ItemMixed Nash equilibria in selfish routing problems with dynamic constraintsEquilibria of Greedy Combinatorial AuctionsOn certain connectivity properties of the internet topologyGeometrie und Kombinatorik von Nash-Gleichgewichten.Robust game theoryHow much can taxes help selfish routing?On the severity of Braess's paradox: designing networks for selfish users is hardUnnamed ItemTradeoffs in worst-case equilibriaScheduling to Maximize ParticipationThe price of anarchy is independent of the network topologyFault-Tolerant Aggregate SignaturesLoad rebalancing games in dynamic systems with migration costsComputing Nash equilibria for scheduling on restricted parallel linksA Stackelberg strategy for routing flow over timeApproximate Equilibria for Strategic Two Person GamesThe Price of Anarchy on Uniformly Related Machines RevisitedWindow-Games between TCP FlowsFrugal Routing on Wireless Ad-Hoc NetworksA geometric approach to the price of anarchy in nonatomic congestion gamesTruthful approximation mechanisms for restricted combinatorial auctionsUnnamed ItemDynamic Atomic Congestion Games with Seasonal FlowsRisk-Averse Selfish RoutingLocation Games on Networks: Existence and Efficiency of EquilibriaGenerating Random Networks Without Short CyclesCollusion-Resistant Mechanisms with Verification Yielding Optimal SolutionsOn the Price of Anarchy of Highly Congested Nonatomic Network GamesBounded budget connection (BBC) games or how to make friends and influence people, on a budgetOn Network Formation Games with Heterogeneous Players and Basic Network Creation GamesPricing in Information Orchestrators and Maximizing Stable NetworksA mathematical model for the TCP tragedy of the commonsOn the approximability of the range assignment problem on radio networks in presence of selfish agentsStructure and complexity of extreme Nash equilibriaBraess's paradox in expandersA Mean-Risk Model for the Traffic Assignment Problem with Stochastic Travel TimesBounding the inefficiency of equilibria in nonatomic congestion gamesStrong equilibrium in cost sharing connection gamesOn the complexity of price equilibriaCoordination mechanismsAtomic routing games on maximum congestionComputation of equilibria and the price of anarchy in bottleneck congestion gamesA parallel machine schedule updating game with compensations and clients averse to uncertain lossEfficient coordination mechanisms for unrelated machine schedulingCost-sharing scheduling games on restricted unrelated machinesGames of fixed rank: a hierarchy of bimatrix gamesStrategic decentralization in binary choice composite congestion gamesAWESOME: a general multiagent learning algorithm that converges in self-play and learns a best response against stationary opponentsEfficiency analysis with respect to the unit cost objectives in scheduling gamesA traffic congestion analysis by user equilibrium and system optimum with incomplete informationNetwork-formation games with regular objectivesImproved lower bounds on the price of stability of undirected network design gamesThe price of anarchy for polynomial social costSharing the cost of multicast transmissions in wireless networksNonpreemptive coordination mechanisms for identical machinesEfficiency and complexity of price competition among single-product vendorsFall back equilibrium for \(2 \times n\) bimatrix gamesStability, efficiency, and contentedness of social storage networksThe quality of equilibria for set packing and throughput scheduling gamesA primal-dual algorithm for computing Fisher equilibrium in the absence of gross substitutability propertyEquilibria for two parallel links: the strong price of anarchy versus the price of anarchyA two-player competitive discrete location model with simultaneous decisionsImplementation of optimal schedules in outsourcing with identical suppliersBuyer-supplier games: optimization over the coreTransportation network with externalitiesThe price of anarchy on uniformly related machines revisitedThe power of one evil secret agentOptimal resource allocation in the difference and differential Stackelberg games on marketing networksLearning efficient Nash equilibria in distributed systemsCapacitated network design gamesConvergence to approximate Nash equilibria in congestion gamesThe strong price of anarchy of linear bottleneck congestion gamesOn the performance of approximate equilibria in congestion gamesParameterized two-player Nash equilibriumOn network formation games with heterogeneous players and basic network creation gamesTopological implications of selfish neighbor selection in unstructured peer-to-peer networksConvergence and approximation in potential gamesPairwise cooperations in selfish ring routing for minimax linear latencyRepeated congestion games with bounded rationalityCongestion games with failuresMean-field type games between two players driven by backward stochastic differential equationsTight bounds for selfish and greedy load balancingRecent development in computational complexity characterization of Nash equilibriumWorst-case equilibriaSome results of Christos Papadimitriou on internet structure, network routing, and web informationThe complexity of game isomorphismSelfish splittable flows and NP-completenessBounded budget betweenness centrality game for strategic network formationsEquilibria problems on games: complexity versus succinctnessBounding the payment of approximate truthful mechanismsConvergence of best-response dynamics in games with conflicting congestion effectsNew complexity results about Nash equilibriaSimple search methods for finding a Nash equilibriumScheduling to maximize participationPrice of anarchy for highly congested routing games in parallel networksCost sharing mechanisms for fair pricing of resource usagePrice of anarchy for graph coloring games with concave payoffStrategic sharing of a costly networkOn the tree conjecture for the network creation gameNash equilibria in discrete routing games with convex latency functionsThe price of optimum: complexity and approximation for a matching gameThe price of anarchy in bilateral network formation in an adversary modelExtending the notion of rationality of selfish agents: second order Nash equilibriaNon-cooperative facility location and covering gamesSelfish bin packingHow to find Nash equilibria with extreme total latency in network congestion games?Inefficiency of logit-based stochastic user equilibrium in a traffic network under ATISWell supported approximate equilibria in bimatrix gamesBounding the inefficiency of the C-logit stochastic user equilibrium assignmentWindow-games between TCP flowsBayesian ignoranceComputing optimal contracts in combinatorial agenciesImitation games and computationDynamic resource allocation gamesNetwork design with weighted playersSPICE-models with independent agentsThe power of verification for one-parameter agentsThe price of optimum in Stackelberg games on arbitrary single commodity networks and latency functionsStrong price of anarchyChoice of routes in congested traffic networks: Experimental tests of the Braess paradoxStrongly polynomial-time truthful mechanisms in one shotEfficient graph topologies in network routing gamesEfficiency of atomic splittable selfish routing with polynomial cost functionsHow hard is it to find extreme Nash equilibria in network congestion games?Bounding the inefficiency of logit-based stochastic user equilibriumStrategic network formation through an intermediaryOn the computational complexity of Nash equilibria for \((0,1)\) bimatrix gamesSustainability of intertwined supply networks: a game-theoretic approachPrice of fairness on networked auctionsScheduling games on uniform machines with activation costEnforcing efficient equilibria in network design games via subsidiesIncentive compatible mulit-unit combinatorial auctions: a primal dual approachAllocating multiple defensive resources in a zero-sum game settingA unifying approximate potential for weighted congestion gamesTimed network gamesCombinatorial structure and randomized subexponential algorithms for infinite games



Cites Work