Efficiency analysis with respect to the unit cost objectives in scheduling games
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Recommendations
- Inefficiency of equilibria for scheduling game with machine activation costs
- Efficiency analysis of load balancing games with and without activation costs
- Inefficiency analysis of the scheduling game on limited identical machines with activation costs
- Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost
- Scheduling games on uniform machines with activation cost
Cites work
- Algorithms, games, and the internet
- Conflicting congestion effects in resource allocation games
- Efficiency analysis of load balancing games with and without activation costs
- Inefficiency of Nash equilibrium for scheduling games with constrained jobs: a parametric analysis
- Inefficiency of equilibria for scheduling game with machine activation costs
- Selfish Routing in Capacitated Networks
- Selfish load balancing
- The Price of Stability for Network Design with Fair Cost Allocation
- Tight bounds for worst-case equilibria
- Utilitarian resource assignment
- Worst-case equilibria
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