Imitation games and computation
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Publication:993779
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- scientific article; zbMATH DE number 3888913 (Why is no real title available?)
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- scientific article; zbMATH DE number 192986 (Why is no real title available?)
- scientific article; zbMATH DE number 3062452 (Why is no real title available?)
- scientific article; zbMATH DE number 3062453 (Why is no real title available?)
- Algorithmic Game Theory
- Algorithms, games, and the internet
- Bimatrix Equilibrium Points and Mathematical Programming
- Equilibrium Points of Bimatrix Games
- Exponential lower bounds for finding Brouwer fixed points
- Games in oriented matroids
- Hard-to-Solve Bimatrix Games
- Lemke Paths on Simple Polytopes
- Nash and correlated equilibria: Some complexity considerations
- New complexity results about Nash equilibria
- On the average speed of Lemke's algorithm for quadratic programming
- On the computational complexity of Nash equilibria for \((0,1)\) bimatrix games
- On the expected number of linear complementarity cones intersected by random and semi-random rays
- Polynomial expected behavior of a pivoting algorithm for linear complementarity and linear programming problems
- Reducibility among equilibrium problems
- Simple complexity from imitation games
- Simple search methods for finding a Nash equilibrium
- The complexity of computing a Nash equilibrium
- The complexity of finding Nash equilibria
Cited in
(9)- A Polynomial-Time Algorithm for 1/3-Approximate Nash Equilibria in Bimatrix Games
- A direct reduction from \(k\)-player to 2-player approximate Nash equilibrium
- Simple complexity from imitation games
- A repeated imitation model with dependence between stages: decision strategies and rewards
- The complexity of computational problems about Nash equilibria in symmetric win-lose games
- A Polynomial-Time Algorithm for 1/2-Well-Supported Nash Equilibria in Bimatrix Games
- Imitation games
- Computational ability in games: individual difference and dynamics
- Unit vector games
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