Atomic Congestion Games: Fast, Myopic and Concurrent
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- scientific article; zbMATH DE number 5869530 (Why is no real title available?)
- scientific article; zbMATH DE number 2038734 (Why is no real title available?)
- scientific article; zbMATH DE number 819814 (Why is no real title available?)
- scientific article; zbMATH DE number 903638 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
- Atomic Congestion Games Among Coalitions
- Atomic resource sharing in noncooperative networks
- Bounds for the convergence rate of randomized local search in a multiplayer load-balancing game
- Convergence and Approximation in Potential Games
- Convergence to approximate Nash equilibria in congestion games
- Distributed selfish load balancing
- Fast convergence of selfish rerouting
- Fast convergence to Wardrop equilibria by adaptive sampling methods
- Potential games
- Potential games with continuous player sets
- Routing without regret, on convergence to Nash equilibria of regret-minimizing algorithms in routing games
- Selfish unsplittable flows
- The complexity of pure Nash equilibria
- The effect of collusion in congestion games
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
Cited in
(6)- Atomic Congestion Games Among Coalitions
- Stackelberg Strategies for Atomic Congestion Games
- On the discrete-time origins of the replicator dynamics: from convergence to instability and chaos
- Atomic congestion games: fast, myopic and concurrent
- Characterizing the existence of potential functions in weighted congestion games
- Atomic congestion games among coalitions
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