Atomic Congestion Games: Fast, Myopic and Concurrent
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Publication:5459977
DOI10.1007/978-3-540-79309-0_12zbMath1136.91497OpenAlexW2153216058WikidataQ59818509 ScholiaQ59818509MaRDI QIDQ5459977
Alexis C. Kaporis, Dimitris Fotakis, Paul G. Spirakis
Publication date: 2 May 2008
Published in: Algorithmic Game Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-540-79309-0_12
Noncooperative games (91A10) Resource and cost allocation (including fair division, apportionment, etc.) (91B32)
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Cites Work
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- Potential games
- A class of games possessing pure-strategy Nash equilibria
- Selfish unsplittable flows
- The effect of collusion in congestion games
- Fast convergence to Wardrop equilibria by adaptive sampling methods
- The complexity of pure Nash equilibria
- The price of anarchy of finite congestion games
- Distributed selfish load balancing
- Atomic Congestion Games Among Coalitions
- Routing without regret
- Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
- Convergence and Approximation in Potential Games
- Bounds for the convergence rate of randomized local search in a multiplayer load-balancing game
- The Price of Routing Unsplittable Flow
- Potential games with continuous player sets
- Atomic resource sharing in noncooperative networks
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