Atomic congestion games: fast, myopic and concurrent
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Publication:987399
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- scientific article; zbMATH DE number 5869530 (Why is no real title available?)
- scientific article; zbMATH DE number 1256771 (Why is no real title available?)
- scientific article; zbMATH DE number 819814 (Why is no real title available?)
- scientific article; zbMATH DE number 903638 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- Adaptive routing with stale information
- Atomic Congestion Games Among Coalitions
- Convergence to approximate Nash equilibria in congestion games
- Distributed selfish load balancing
- Fast convergence of selfish rerouting
- Fast convergence to Wardrop equilibria by adaptive sampling methods
- Potential games with continuous player sets
- Routing without regret, on convergence to Nash equilibria of regret-minimizing algorithms in routing games
- Selfish unsplittable flows
- The complexity of pure Nash equilibria
- The effect of collusion in congestion games
- Worst-case equilibria
Cited in
(9)- Atomic Congestion Games Among Coalitions
- Convergence to equilibrium of logit dynamics for strategic games
- The price of anarchy and stability in general noisy best-response dynamics
- Concurrent imitation dynamics in congestion games
- Distributed algorithms for QoS load balancing
- Load balancing without regret in the bulletin board model
- A selective tour through congestion games
- Atomic Congestion Games: Fast, Myopic and Concurrent
- Atomic congestion games among coalitions
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