Collusion in atomic splittable routing games
From MaRDI portal
Publication:2392243
DOI10.1007/S00224-012-9421-4zbMATH Open1270.91016OpenAlexW2905629897MaRDI QIDQ2392243FDOQ2392243
Authors: Chien-Chung Huang
Publication date: 1 August 2013
Published in: Theory of Computing Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00224-012-9421-4
Recommendations
Cites Work
- Network flows. Theory, algorithms, and applications.
- Title not available (Why is that?)
- Worst-case equilibria
- Selfish Routing in Capacitated Networks
- Title not available (Why is that?)
- On the severity of Braess's paradox: designing networks for selfish users is hard
- How bad is selfish routing?
- Title not available (Why is that?)
- Coalitions in nonatomic network congestion games
- The impact of oligopolistic competition in networks
- Strong Price of Anarchy for Machine Load Balancing
- Existence and Uniqueness of Equilibrium Points for Concave N-Person Games
- Selfish unsplittable flows
- Title not available (Why is that?)
- Competitive routing in networks with polynomial costs
- The price of anarchy of finite congestion games
- Intrinsic robustness of the price of anarchy
- On the value of coordination in network design
- Stackelberg Scheduling Strategies
- Title not available (Why is that?)
- Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
- Approximation and Online Algorithms
- On the performance of approximate equilibria in congestion games
- Topology of series-parallel networks
- The effect of collusion in congestion games
- Stackelberg Routing in Arbitrary Networks
- The price of collusion in series-parallel networks
- Local smoothness and the price of anarchy in atomic splittable congestion games
- Stackelberg strategies and collusion in network games with splittable flow
- The price of routing unsplittable flow
- Strong and Pareto Price of Anarchy in Congestion Games
- Atomic congestion games among coalitions
- A polynomial algorithm for minimum quadratic cost flow problems
- Braess's Paradox in large random graphs
- Strong price of anarchy
- Stronger bounds on Braess's paradox and the maximum latency of selfish routing
- The effectiveness of Stackelberg strategies and tolls for network congestion games
- Technical Note—Traffic Equilibrium Paradoxes
- Exact Price of Anarchy for Polynomial Congestion Games
- Title not available (Why is that?)
- Linear tolls suffice: new bounds and algorithms for tolls in single source networks
- Faster Algorithms for Minimum Cycle Basis in Directed Graphs
Cited In (9)
- Title not available (Why is that?)
- The effect of collusion in congestion games
- Equilibrium computation in resource allocation games
- Collusion in atomic splittable routing games
- Strategic decentralization in binary choice composite congestion games
- Generalizations of weighted matroid congestion games: pure Nash equilibrium, sensitivity analysis, and discrete convex function
- Stackelberg Strategies and Collusion in Network Games with Splittable Flow
- Selfishness, collusion and power of local search for the ADMs minimization problem
- The price of collusion in series-parallel networks
This page was built for publication: Collusion in atomic splittable routing games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2392243)