How bad is selfish routing?
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Publication:3196642
DOI10.1145/506147.506153zbMATH Open1323.90011OpenAlexW2112269231WikidataQ56386816 ScholiaQ56386816MaRDI QIDQ3196642FDOQ3196642
Authors: Tim Roughgarden, Éva Tardos
Publication date: 30 October 2015
Published in: Journal of the ACM (Search for Journal in Brave)
Full work available at URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.1081
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- Malicious Bayesian Congestion Games
- Dynamics of a 2D piecewise linear Braess paradox model: effect of the third partition
- Network games with quantum strategies
- Quality of strong equilibria for selfish bin packing with uniform cost sharing
- Social interactions and the prophylaxis of SI epidemics on networks
- Resolving Braess's paradox in random networks
- Timed network games with clocks
- A game-theoretic perspective of deep neural networks
- Timed network games
- Cost-sharing in generalised selfish routing
- Risk-averse selfish routing
- A polynomial-time algorithm for detecting the possibility of Braess paradox in directed graphs
- Bounding the inefficiency of the reliability-based continuous network design problem under cost recovery
- Excluding Braess's paradox in nonatomic selfish routing
- Atomic congestion games with random players: network equilibrium and the price of anarchy
- Network QoS games: stability vs optimality tradeoff
- Braess's paradox in expanders
- The price of stability for undirected broadcast network design with fair cost allocation is constant
- Constraint games for stable and optimal allocation of demands in SDN
- A Survey of Uniqueness Results for Selfish Routing
- On the price of anarchy for non-atomic congestion games under asymmetric cost maps and elastic demands
- When is selfish routing bad? The price of anarchy in light and heavy traffic
- Price of anarchy in a linear-state stochastic dynamic game
- Asymptotically optimal control of parallel tandem queues with loss
- Rare Nash equilibria and the price of anarchy in large static games
- Equilibrium strategies for multiple interdictors on a common network
- Avoiding routing loops on the internet
- An overview on game theory applications to engineering
- Nash social welfare approximation for strategic agents
- Modelling equilibrium for a multi-criteria selfish routing network equilibrium flow problem
- The Price of Anarchy of generic valid utility systems
- Dynamic Atomic Congestion Games with Seasonal Flows
- Probabilistic selfish routing in parallel batch and single-server queues
- Congestion avoiding heuristic path generation for the proactive route guidance
- Beyond Pigouvian taxes: a worst case analysis
- A traffic congestion analysis by user equilibrium and system optimum with incomplete information
- On the sequential price of anarchy of isolation games
- Models of Non-atomic Congestion Games – From Unicast to Multicast Routing
- Primary versus secondary infrastructure capacity allocation mechanisms
- Minimizing the total travel time with limited unfairness in traffic networks
- Minimal-time mean field games
- Nonlinear day-to-day traffic dynamics with driver experience delay: modeling, stability and bifurcation analysis
- How bad is the merger paradox?
- How bad is the merger paradox?
- Wealth Inequality and the Price of Anarchy
- Capacity-constrained wardrop equilibria and application to multi-connectivity in 5G networks
- Wardrop equilibrium on time-varying graphs
- Urgency-aware optimal routing in repeated games through artificial currencies
- Congestion control for a system with parallel stations and homogeneous customers using priority passes
- Estimating heterogeneous agent preferences by inverse optimization in a randomized nonatomic game
- Distributed Learning of Wardrop Equilibria
- Informational Braess' paradox: the effect of information on traffic congestion
- Uniform mixed equilibria in network congestion games with link failures
- On weak Pareto optimality of nonatomic routing networks
- Heterogeneity and chaos in congestion games
- Complexity and approximation of the continuous network design problem
- Traffic Networks and Flows over Time
- Greedy distributed optimization of multi-commodity flows
- Evolutionary equilibrium in Bayesian routing games: specialization and niche formation
- Gathering avoiding centralized pedestrian advice framework: an application for Covid-19 outbreak restrictions
- Wary of the worst: maximizing award guarantees when new claimants may arrive
- Machine load balancing game with linear externalities
- Price of anarchy for mean field games
- The price of anarchy on uniformly related machines revisited
- Synthesis from component libraries with costs
- Extending the notion of rationality of selfish agents: second order Nash equilibria
- Price competition with elastic traffic
- Utilitarian resource assignment
- Coordination mechanisms
- On the efficiency of price competition
- A mean-risk model for the traffic assignment problem with stochastic travel times
- Inefficiency of logit-based stochastic user equilibrium in a traffic network under ATIS
- Restrictive mechanism of flow control among non-cooperative internet users
- A selfish routing based network improvement problem
- Nash equilibria in discrete routing games with convex latency functions
- Equilibrium and inefficiency in multi-product Cournot games
- Price and capacity competition
- Introduction to computer science and economic theory
- Connectivity and equilibrium in random games
- On spectrum sharing games
- Worst-case Nash equilibria in restricted routing
- Monotonicity properties of user equilibrium policies for parallel batch systems
- Profit loss in differentiated oligopolies
- Efficiency of atomic splittable selfish routing with polynomial cost functions
- Strong mediated equilibrium
- Telecommunications network design: Technology impacts and future directions
- A mixed traffic assignment problem and its upper bound of efficiency loss
- Price of anarchy for supply chains with partial positive externalities
- On the efficiency of the proportional allocation mechanism for divisible resources
- Efficient methods for selfish network design
- Pairwise cooperations in selfish ring routing for minimax linear latency
- Price of Anarchy in Networks with Heterogeneous Latency Functions
- Degrading network capacity may improve performance: private versus public monitoring in the Braess paradox
- Equilibria in routing games with edge priorities
- Network routing
- Local smoothness and the price of anarchy in splittable congestion games
- Auctioning or assigning an object: some remarkable VCG mechanisms
- On the price of anarchy of highly congested nonatomic network games
- The price of atomic selfish ring routing
- Selfishness need not be bad
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