How bad is selfish routing?
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Publication:3196642
DOI10.1145/506147.506153zbMATH Open1323.90011OpenAlexW2112269231WikidataQ56386816 ScholiaQ56386816MaRDI QIDQ3196642FDOQ3196642
Authors: Tim Roughgarden, Éva Tardos
Publication date: 30 October 2015
Published in: Journal of the ACM (Search for Journal in Brave)
Full work available at URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.1081
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Cited In (only showing first 100 items - show all)
- Introduction to the special issue -- Algorithmic game theory -- STOC/FOCS/SODA 2011
- On the price of anarchy of two-stage machine scheduling games
- Recursively modeling other agents for decision making: a research perspective
- Equilibria for networks with malicious users
- Continuum equilibria and global optimization for routing in dense static ad hoc networks
- Optimal routing of vehicles with communication capabilities in disasters
- The impact of local policies on the quality of packet routing in paths, trees, and rings
- Agent-based randomized broadcasting in large networks
- Potential games, path independence and Poisson's binomial distribution
- Toll caps in privatized road networks
- The inefficiency of Nash and subgame perfect equilibria for network routing
- Braess' paradox: A cooperative game‐theoretic point of view
- A game-theoretic analysis of deep neural networks
- Game-theoretic analysis of Internet switching with selfish users
- An abstraction-refinement methodology for reasoning about network games
- A note on a parameter relating traffic equilibria and system optimal routing
- On the (in)efficiency of MFG equilibria
- Achieving target equilibria in network routing games without knowing the latency functions
- Two-terminal routing games with unknown active players
- Competitive online multicommodity routing
- Agent incentives of a proportional sharing mechanism in resource sharing
- Dynamic resource allocation games
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- Timed network games
- Scheduling to Maximize Participation
- Edge pricing of multicommodity networks for selfish users with elastic demands
- Collusion in atomic splittable routing games
- Linear tolls suffice: new bounds and algorithms for tolls in single source networks
- Transfer implementation in congestion games
- Sensitivity of Wardrop Equilibria
- Online learning of Nash equilibria in congestion games
- Equilibria of greedy combinatorial auctions
- Management of Variable Data Streams in Networks
- A paradox in optimal flow control of \(M/M/n\) queues
- Strategic pricing in next-hop routing with elastic demands
- On cost sharing in the provision of a binary and excludable public good
- A mathematical model for the TCP tragedy of the commons
- Sensitivity of Wardrop equilibria
- Capacitated network design games
- A network pricing game for selfish traffic
- The Price of Stochastic Anarchy
- Topological price of anarchy bounds for clustering games on networks
- Bottleneck links, variable demand, and the tragedy of the commons
- Competitive contagion in networks
- The price of stability of weighted congestion games
- The price of stability of weighted congestion games
- A bin packing game with cardinality constraints under the best cost rule
- Scheduling to maximize participation
- Sensitivity of wardrop equilibria: revisited
- Optimal cost-sharing in general resource selection games
- The price of anarchy of affine congestion games with similar strategies
- Recent studies of agent incentives in internet resource allocation and pricing
- The no-wait flow-shop paradox
- Resilience of routing in parallel link networks
- The uniqueness property for networks with several origin-destination pairs
- On the Braess paradox with nonlinear dynamics and control theory
- Parametric packing of selfish items and the subset sum algorithm
- The price of anarchy for non-atomic congestion games with symmetric cost maps and elastic demands.
- Selfish bin packing
- Some anomalies of farsighted strategic behavior
- Online bottleneck matching
- Bounding the inefficiency of equilibria in nonatomic congestion games
- Decompositions and potentials for normal form games
- Action-graph games
- Strong price of anarchy
- The price of selfish routing
- On the existence of pure Nash equilibria in weighted congestion games
- Two-group knapsack game
- Robust perfect equilibrium in large games
- Graphical congestion games
- Tight bounds for selfish and greedy load balancing
- Almost budget-balanced VCG mechanisms to assign multiple objects
- Tight bounds for cost-sharing in weighted congestion games
- The toll effect on price of anarchy when costs are nonlinear and asymmetric
- An efficient and almost budget balanced cost sharing method
- How much can taxes help selfish routing?
- Measuring the power of soft correlated equilibrium in 2-facility simple non-increasing linear congestion games
- A geometric approach to the price of anarchy in nonatomic congestion games
- A survey on networking games in telecommunications
- Adaptive routing with stale information
- Design of price mechanisms for network resource allocation via price of anarchy
- ``Beat-your-rival routing games
- The Price of Anarchy on Uniformly Related Machines Revisited
- Computational social choice for coordination in agent networks
- Stackelberg thresholds in network routing games or the value of altruism
- Strong equilibrium in cost sharing connection games
- A generalization of correlated equilibrium: a new protocol
- On the performance of approximate equilibria in congestion games
- Computing approximate Nash equilibria in network congestion games
- The price of anarchy of serial, average and incremental cost sharing
- Atomic routing games on maximum congestion
- Strategic decentralization in binary choice composite congestion games
- Choice of routes in congested traffic networks: Experimental tests of the Braess paradox
- Stackelberg strategies for selfish routing in general multicommodity networks
- Congestion games with linearly independent paths: convergence time and price of anarchy
- On the severity of Braess's paradox: designing networks for selfish users is hard
- A note on a selfish bin packing problem
- Demand allocation with latency cost functions
- Computing Approximate Nash Equilibria in Network Congestion Games
- Stackelberg strategies and collusion in network games with splittable flow
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