How bad is selfish routing?
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Publication:3196642
DOI10.1145/506147.506153zbMATH Open1323.90011OpenAlexW2112269231WikidataQ56386816 ScholiaQ56386816MaRDI QIDQ3196642FDOQ3196642
Authors: Tim Roughgarden, Éva Tardos
Publication date: 30 October 2015
Published in: Journal of the ACM (Search for Journal in Brave)
Full work available at URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.1081
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- Game-theoretic analysis of Internet switching with selfish users
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- Collusion in atomic splittable routing games
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- Recent studies of agent incentives in internet resource allocation and pricing
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- Dynamics of a 2D piecewise linear Braess paradox model: effect of the third partition
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- Cost-sharing in generalised selfish routing
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- A polynomial-time algorithm for detecting the possibility of Braess paradox in directed graphs
- Bounding the inefficiency of the reliability-based continuous network design problem under cost recovery
- Excluding Braess's paradox in nonatomic selfish routing
- Atomic congestion games with random players: network equilibrium and the price of anarchy
- Network QoS games: stability vs optimality tradeoff
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- A Survey of Uniqueness Results for Selfish Routing
- Improving the price of anarchy for selfish routing via coordination mechanisms
- On the price of anarchy for non-atomic congestion games under asymmetric cost maps and elastic demands
- When is selfish routing bad? The price of anarchy in light and heavy traffic
- Price of anarchy in a linear-state stochastic dynamic game
- Asymptotically optimal control of parallel tandem queues with loss
- Rare Nash equilibria and the price of anarchy in large static games
- Timed network games
- Equilibrium strategies for multiple interdictors on a common network
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- An overview on game theory applications to engineering
- Modelling equilibrium for a multi-criteria selfish routing network equilibrium flow problem
- The Price of Anarchy of generic valid utility systems
- Dynamic Atomic Congestion Games with Seasonal Flows
- Probabilistic selfish routing in parallel batch and single-server queues
- Congestion avoiding heuristic path generation for the proactive route guidance
- Beyond Pigouvian taxes: a worst case analysis
- A traffic congestion analysis by user equilibrium and system optimum with incomplete information
- On the sequential price of anarchy of isolation games
- Models of Non-atomic Congestion Games – From Unicast to Multicast Routing
- Minimizing the total travel time with limited unfairness in traffic networks
- Minimal-time mean field games
- Nonlinear day-to-day traffic dynamics with driver experience delay: modeling, stability and bifurcation analysis
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- Wealth Inequality and the Price of Anarchy
- Capacity-constrained wardrop equilibria and application to multi-connectivity in 5G networks
- Bottleneck links, variable demand, and the tragedy of the commons
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