How bad is selfish routing?
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Publication:3196642
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Cited in
(only showing first 100 items - show all)- Selfish bin packing
- On the performance of approximate equilibria in congestion games
- Designing fast converging cost sharing methods for multicast transmissions
- A survey on networking games in telecommunications
- Adaptive routing with stale information
- Almost budget-balanced VCG mechanisms to assign multiple objects
- Convergence and approximation in potential games
- The combination of continuous network design and route guidance
- Computing approximate Nash equilibria in network congestion games
- Demand allocation with latency cost functions
- Online bottleneck matching
- Tight bounds for cost-sharing in weighted congestion games
- Cooperative power-aware scheduling in grid computing environments
- The price of selfish routing
- Computing Approximate Nash Equilibria in Network Congestion Games
- Computer science and decision theory
- The toll effect on price of anarchy when costs are nonlinear and asymmetric
- The price of anarchy for non-atomic congestion games with symmetric cost maps and elastic demands.
- Bottleneck congestion games with logarithmic price of anarchy
- scientific article; zbMATH DE number 2119661 (Why is no real title available?)
- Non-cooperative facility location and covering games
- Choice of routes in congested traffic networks: Experimental tests of the Braess paradox
- Congestion games with malicious players
- Collusion in atomic splittable routing games
- Stackelberg strategies and collusion in network games with splittable flow
- The uniqueness property for networks with several origin-destination pairs
- Serve or skip: the power of rejection in online bottleneck matching
- Atomic routing games on maximum congestion
- Bounding the inefficiency of equilibria in nonatomic congestion games
- Self-interested routing in queueing networks
- Approximation and collusion in multicast cost sharing
- Approximating Wardrop equilibria with finitely many agents
- Robust perfect equilibrium in large games
- An efficient and almost budget balanced cost sharing method
- Toward microeconomic allocation of resources in multi-service overlay networks
- Non-cooperative tree creation
- Some anomalies of farsighted strategic behavior
- Stackelberg strategies for selfish routing in general multicommodity networks
- The price of anarchy of serial, average and incremental cost sharing
- Nonpreemptive coordination mechanisms for identical machines
- On the existence of pure Nash equilibria in weighted congestion games
- Congestion games with linearly independent paths: convergence time and price of anarchy
- Design of price mechanisms for network resource allocation via price of anarchy
- Selfish unsplittable flows
- Decompositions and potentials for normal form games
- Congestion games with failures
- Social context congestion games
- On the Braess paradox with nonlinear dynamics and control theory
- Microeconomics-based resource allocation in overlay networks by using non-strategic behavior modeling
- How much can taxes help selfish routing?
- Measuring the power of soft correlated equilibrium in 2-facility simple non-increasing linear congestion games
- A paradox in a queueing network with state-dependent routing and loss
- A survey on the continuous nonlinear resource allocation problem
- On the severity of Braess's paradox: designing networks for selfish users is hard
- Action-graph games
- Two-group knapsack game
- ``Beat-your-rival routing games
- Computational social choice for coordination in agent networks
- Stackelberg thresholds in network routing games or the value of altruism
- Strong equilibrium in cost sharing connection games
- User equilibria for a parallel queueing system with state dependent routing
- Tight bounds for selfish and greedy load balancing
- Efficiency analysis of load balancing games with and without activation costs
- The price of routing unsplittable flow
- Strategic decentralization in binary choice composite congestion games
- A generalization of correlated equilibrium: a new protocol
- A geometric approach to the price of anarchy in nonatomic congestion games
- The worst absolute surplus loss in the problem of commons: random priority versus average cost
- HOW INDIVIDUALS LEARN TO TAKE TURNS: EMERGENCE OF ALTERNATING COOPERATION IN A CONGESTION GAME AND THE PRISONER'S DILEMMA
- Restoring Pure Equilibria to Weighted Congestion Games
- Parametric packing of selfish items and the subset sum algorithm
- The Price of Anarchy on Uniformly Related Machines Revisited
- Network design to anticipate selfish evacuation routing
- Graphical congestion games
- An overview of Stackelberg pricing in networks
- Strong price of anarchy
- Maximizing the minimum load: the cost of selfishness
- A note on a selfish bin packing problem
- Pricing bridges to cross a river
- Further results on capacitated network design games
- On the efficiency of equilibria in mean-field oscillator games
- The price of selfish routing
- Equilibrium network design of shared-vehicle systems
- The price of anarchy is independent of the network topology
- Price of anarchy for highly congested routing games in parallel networks
- Selfish Routing with Oblivious Users
- Sensitivity of wardrop equilibria: revisited
- The price of anarchy of affine congestion games with similar strategies
- Introduction to the special issue -- Algorithmic game theory -- STOC/FOCS/SODA 2011
- Timed network games
- The Price of Stochastic Anarchy
- Agent-based randomized broadcasting in large networks
- Transfer implementation in congestion games
- Topological price of anarchy bounds for clustering games on networks
- An abstraction-refinement methodology for reasoning about network games
- Braess' paradox: A cooperative game‐theoretic point of view
- Resilience of routing in parallel link networks
- Sensitivity of Wardrop Equilibria
- Optimal cost-sharing in general resource selection games
- On the (in)efficiency of MFG equilibria
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