The price of anarchy of serial, average and incremental cost sharing
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Publication:934898
DOI10.1007/S00199-007-0275-YzbMATH Open1146.91008OpenAlexW2043233987MaRDI QIDQ934898FDOQ934898
Authors: Hervé Moulin
Publication date: 30 July 2008
Published in: Economic Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00199-007-0275-y
Recommendations
Resource and cost allocation (including fair division, apportionment, etc.) (91B32) Noncooperative games (91A10)
Cites Work
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Cited In (25)
- The impact of spillback on the price of anarchy for flows over time
- How to split the costs and charge the travellers sharing a ride? Aligning system's optimum with users' equilibrium
- Prices of anarchy, information, and cooperation in differential games
- Price of anarchy in a linear-state stochastic dynamic game
- Optimal cost sharing for capacitated facility location games
- Group strategyproof cost sharing: the role of indifferences
- Almost budget-balanced VCG mechanisms to assign multiple objects
- An efficient and almost budget balanced cost sharing method
- Design of price mechanisms for network resource allocation via price of anarchy
- Auctioning or assigning an object: some remarkable VCG mechanisms
- Is Shapley cost sharing optimal?
- Bounds on the welfare loss from moral hazard with limited liability
- The price of anarchy in large games
- On cost sharing in the provision of a binary and excludable public good
- Cost sharing in production economies
- Grid integration of renewable electricity and distributed control
- Cost sharing on prices for games on graphs
- Strong equilibria in games with the lexicographical improvement property
- Implementing efficient graphs in connection networks
- Optimal cost-sharing in general resource selection games
- Restoring Pure Equilibria to Weighted Congestion Games
- Arbitrary profit sharing in federated learning utility games
- Wary of the worst: maximizing award guarantees when new claimants may arrive
- Cost sharing mechanisms for fair pricing of resource usage
- Price of anarchy for mean field games
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