A survey on networking games in telecommunications
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Publication:2567161
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- A paradox of congestion in a queuing network
- A Stackelberg network game with a large number of followers
- Algorithmic mechanism design
- Avoiding paradoxes in multi-agent competitive routing.
- Avoiding the Braess paradox in non-cooperative networks
- Braess's paradox in a loss network
- Braess's paradox in a queueing network with state-dependent routing
- Braess-like paradoxes in distributed computer systems
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- Capacity management in decentralized networks
- CDMA uplink power control as a noncooperative game
- Common-Lines and Passenger Assignment in Congested Transit Networks
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- Incentive compatible pricing strategies for QoS routing
- Minimum cost spanning tree games
- Mixed equilibrium (ME) for multiclass routing games
- Multilevel flow control in telecommunication networks
- Multiple Equilibrium Behaviors on Networks
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- Stochastic mathematical programs with equilibrium constraints
- Stochastic scheduling games with Markov decision arrival processes
- The Aumann-Shapley price mechanism for allocating congestion costs
- The bargaining problem
- The network equilibrium problem in integers
- The Regulation of Queue Size by Levying Tolls
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Cited in
(67)- Multi-agent learning for engineers
- Selfish routing in public services
- Nondominated Nash points: application of biobjective mixed integer programming
- Computing solutions of the multiclass network equilibrium problem with affine cost functions
- Network congestion analysis of gravity generated models
- Entry, competition, and regulation in cognitive radio scenarios: a simple game theory model
- Congestion control for a system with parallel stations and homogeneous customers using priority passes
- Game of operation of a telecommunication network of agents with directional antennas
- Non-cooperative queueing games on a network of single server queues
- Social media as author-audience games
- Core-stability over networks with widespread externalities
- Constrained discounted stochastic games
- Allocating costs in set covering problems
- An integrated planning model in centralized power systems
- Transportation network with externalities
- Controllable Markov jump processes. II: Monitoring and optimization of TCP connections
- A game-theoretic analysis of bandwidth allocation under a user-grouping constraint
- On a generalized Cournot oligopolistic competition game
- Decentralized bandwidth control subject to two-layer constraints
- The internet, evolutionary variational inequalities, and the time-dependent Braess paradox
- How much can taxes help selfish routing?
- Service rate control of closed Jackson networks from game theoretic perspective
- The Downs-Thomson paradox: existence, uniqueness and stability of user equilibria
- Dynamics in tree formation games
- A lexicographic approach to constrained MDP admission control
- A competitive rate allocation game
- Game-theoretic robustness of many-to-one networks
- Stochastic loss aversion for random medium access
- An overview on game theory applications to engineering
- A class of interference induced games: asymptotic Nash equilibria and parameterized cooperative solutions
- A mean-risk model for the traffic assignment problem with stochastic travel times
- Worst-case analysis of non-cooperative load balancing
- Games and networks
- Generalized Nash equilibria for SaaS/PaaS clouds
- Traffic routing oligopoly
- Service provisioning problem in cloud and multi-cloud systems
- Penalty-regulated dynamics and robust learning procedures in games
- Cooperative networks games with elastic demands
- Bio-inspired paradigms in network engineering games
- Network games
- A Survey of Uniqueness Results for Selfish Routing
- Cost sharing of cooperating queues in a Jackson network
- Multi-resolution large population stochastic differential games and their application to demand response management in the smart grid
- ``Cap and trade for congestion control
- Customer equilibrium and optimal strategies in Markovian queues in series
- Connectivity games over dynamic networks
- Monotonicity properties of user equilibrium policies for parallel batch systems
- A Game Theoretic Approach to Problems in Telecommunication
- Modeling conflict processes on the Internet
- Buses of Cuernavaca -- an agent-based model for universal random matrix behavior minimizing mutual information
- Stabilization of decentralized adaptive control for nonlinearly parametrized coupled stochastic multiagent systems
- Risk-averse selfish routing
- Nonlinear programming in telecommunications
- A population game approach for dynamic resource allocation problems
- Performance of non-cooperative routing over parallel non-observable queues
- Equilibrium customer strategies and social--profit maximization in the single-server constant retrial queue
- Restrictive mechanism of flow control among non-cooperative internet users
- Prices of anarchy, information, and cooperation in differential games
- Equilibrium behavior in tandem Markovian queues with heterogeneous delay-sensitive customers
- Three modeling paradigms in mathematical programming
- Broadcasting revenue sharing after cancelling sports competitions
- A two‐stage network interdiction‐monitoring game
- Graphon games: a statistical framework for network games and interventions
- Equilibrium solution in queuing games played on 3 3-grid
- Equilibrium solution in non-cooperative queuing games on open network with un-equal arrival rates
- Access network synthesis game in next generation networks
- Decomposition algorithms for generalized potential games
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