Congestion Games with Mixed Objectives
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Publication:2958352
Abstract: We study a new class of games which generalizes congestion games and its bottleneck variant. We introduce congestion games with mixed objectives to model network scenarios in which players seek to optimize for latency and bandwidths alike. We characterize the existence of pure Nash equilibria (PNE) and the convergence of improvement dynamics. For games that do not possess PNE we give bounds on the approximation ratio of approximate pure Nash equilibria.
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Cites work
- scientific article; zbMATH DE number 5485547 (Why is no real title available?)
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
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- Congestion Games with Player-Specific Constants
- Congestion games with player-specific payoff functions
- Convergence to approximate Nash equilibria in congestion games
- Efficient computation of approximate pure Nash equilibria in congestion games
- On the complexity of pure-strategy Nash equilibria in congestion and local-effect games
- On the impact of combinatorial structure on congestion games
- Potential games
- Pure Nash equilibria in player-specific and weighted congestion games
- Selfish unsplittable flows
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