Malicious Bayesian Congestion Games
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Publication:3602834
DOI10.1007/978-3-540-93980-1_10zbMATH Open1209.91045OpenAlexW1670930141MaRDI QIDQ3602834FDOQ3602834
Authors: Martin Gairing
Publication date: 12 February 2009
Published in: Approximation and Online Algorithms (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-540-93980-1_10
Recommendations
Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Games involving graphs (91A43) Distributed systems (68M14)
Cites Work
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- A simplified NP-complete satisfiability problem
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- The price of anarchy of finite congestion games
- Approximation and Online Algorithms
- Atomic resource sharing in noncooperative networks
- The price of routing unsplittable flow
- Congestion games with malicious players
- Selfish routing with incomplete information
- When selfish meets evil, Byzantine players in a virus inoculation game
- Exact Price of Anarchy for Polynomial Congestion Games
- Algorithms and Computation
Cited In (11)
- Equilibria for networks with malicious users
- Verifiable crowd computing: coping with bounded rationality
- Algorithms and Computation
- The Price of Malice: A Game-Theoretic Framework for Malicious Behavior in Distributed Systems
- Pure Nash equilibria in a generalization of congestion games allowing resource failures
- Pure Nash equilibria in a generalization of congestion games allowing resource failures
- Internalization of social cost in congestion games
- Congestion games with malicious players
- When selfish meets evil, Byzantine players in a virus inoculation game
- Social learning in nonatomic routing games
- Verifiable crowd computing: coping with bounded rationality
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