On the impact of combinatorial structure on congestion games
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Publication:3452191
DOI10.1145/1455248.1455249zbMATH Open1325.91010OpenAlexW1978317291MaRDI QIDQ3452191FDOQ3452191
Authors: Heiner Ackermann, Heiko Röglin, Berthold Vöcking
Publication date: 11 November 2015
Published in: Journal of the ACM (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/1455248.1455249
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- Computation and efficiency of potential function minimizers of combinatorial congestion games
- Optimal matroid bases with intersection constraints: valuated matroids, M-convex functions, and their applications
- Uniqueness of equilibria in atomic splittable polymatroid congestion games
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- The complexity of welfare maximization in congestion games
- The Complexity of Necklace Splitting, Consensus-Halving, and Discrete Ham Sandwich
- Leadership in singleton congestion games: what is hard and what is easy
- Computing Nash equilibria for two-player restricted network congestion games is \(\mathcal{PLS}\)-complete
- Complexity and approximability of optimal resource allocation and Nash equilibrium over networks
- Convergence to approximate Nash equilibria in congestion games
- On best response dynamics in weighted congestion games with polynomial delays
- Congestion games viewed from M-convexity
- Computing Approximate Nash Equilibria in Network Congestion Games with Polynomially Decreasing Cost Functions
- Totally unimodular congestion games
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- Equilibrium computation in resource allocation games
- Computing pure Nash and strong equilibria in bottleneck congestion games
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- Decentralized beneficiary behavior in humanitarian supply chains: models, performance bounds, and coordination mechanisms
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- Pure Nash equilibria in player-specific and weighted congestion games
- Best-response dynamics in combinatorial auctions with item bidding
- Complexity and optimality of the best response algorithm in random potential games
- Management of Variable Data Streams in Networks
- Congestion games with linearly independent paths: convergence time and price of anarchy
- Computing Approximate Nash Equilibria in Network Congestion Games
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- The complexity of pure equilibria in mix-weighted congestion games on parallel links
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- Performance of one-round walks in linear congestion games
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- The price of stability of weighted congestion games
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- On the complexity of Pareto-optimal Nash and strong equilibria
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- Approximate Nash equilibria in anonymous games
- Equilibria in Multiclass and Multidimensional Atomic Congestion Games
- Computing equilibria: a computational complexity perspective
- Dynamics in network interaction games
- A logarithmic approximation for polymatroid congestion games
- Congestion Games with Mixed Objectives
- Computing approximate equilibria in weighted congestion games via best-responses
- Computing approximate Nash equilibria in network congestion games with polynomially decreasing cost functions
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