Management of Variable Data Streams in Networks
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Cites work
- A class of games possessing pure-strategy Nash equilibria
- Adaptive routing with end-to-end feedback: distributed learning and geometric approaches
- Adaptive routing with stale information
- Algorithms – ESA 2004
- Approximating Wardrop Equilibria with Finitely Many Agents
- Automata, Languages and Programming
- Distributed algorithms for multicommodity flow problems via approximate steepest descent framework
- Distributed selfish load balancing
- Estimating point-to-point and point-to-multipoint traffic matrices: an information-theoretic approach.
- Fast convergence of selfish rerouting
- Fast convergence to Wardrop equilibria by adaptive sampling methods
- How bad is selfish routing?
- How much can taxes help selfish routing?
- scientific article; zbMATH DE number 51132 (Why is no real title available?)
- scientific article; zbMATH DE number 6469241 (Why is no real title available?)
- Network Games with Atomic Players
- On the impact of combinatorial structure on congestion games
- On the relationship between Nash—Cournot and Wardrop equilibria
- Route optimization in IP networks
- Routing without regret, on convergence to Nash equilibria of regret-minimizing algorithms in routing games
- Stackelberg scheduling strategies
- The complexity of pure Nash equilibria
- The effect of collusion in congestion games
- The price of anarchy is independent of the network topology
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
Cited in
(11)- The evolution of transport protocols: an evolutionary game perspective
- Equilibrium routing strategies in data transmission networks
- Data management in networks: Experimental evaluation of a provably good strategy
- Stream data management.
- A nonlinear pairwise swapping dynamics to model the selfish rerouting evolutionary game
- Achievability of efficient satisfaction equilibria in self-configuring networks
- Self-adaptive management policy for scale-free networks
- Stochastic stability in internet router congestion games
- Money-based coordination of network packets
- Emergency Connectivity in Ad-Hoc Networks with Selfish Nodes
- A game theoretic comparison of TCP and digital fountain based protocols
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