Equilibria in Multiclass and Multidimensional Atomic Congestion Games
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Cites work
- A class of games possessing pure-strategy Nash equilibria
- Algorithms for pure Nash equilibria in weighted congestion games
- Approximate pure Nash equilibria in weighted congestion games
- Atomic resource sharing in noncooperative networks
- Characterizing the existence of potential functions in weighted congestion games
- Congestion games with higher demand dimensions
- Congestion games with player-specific payoff functions
- Congestion games with variable demands
- Equilibria on a Congested Transportation Network
- Equilibrium points of nonatomic games
- Fictitious play property for games with identical interests
- scientific article; zbMATH DE number 3139273 (Why is no real title available?)
- Network design with weighted players
- On the complexity of pure-strategy Nash equilibria in congestion and local-effect games
- On the existence of pure Nash equilibria in weighted congestion games
- On the impact of combinatorial structure on congestion games
- Potential games
- Potential games are \textit{necessary} to ensure pure Nash equilibria in cost sharing games
- Pure Nash equilibria in player-specific and weighted congestion games
- Selfish unsplittable flows
- Strong equilibria in games with the lexicographical improvement property
- Strong price of anarchy
- The complexity of pure Nash equilibria
- The Price of Stability for Network Design with Fair Cost Allocation
Cited in
(8)- Computing solutions of the multiclass network equilibrium problem with affine cost functions
- Non-atomic one-round walks in congestion games
- Congestion games with higher demand dimensions
- A Lemke-like algorithm for the multiclass network equilibrium problem
- Stackelberg Strategies for Atomic Congestion Games
- Dynamic Atomic Congestion Games with Seasonal Flows
- On the existence of pure Nash equilibria in weighted congestion games
- On the existence of pure Nash equilibria in weighted congestion games
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