Complexity of pure Nash equilibria in player-specific network congestion games
DOI10.1080/15427951.2008.10129170zbMATH Open1194.91055OpenAlexW2147218196MaRDI QIDQ3574299FDOQ3574299
Authors: Heiner Ackermann, Alexander Skopalik
Publication date: 9 July 2010
Published in: Internet Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1080/15427951.2008.10129170
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- How hard is it to find extreme Nash equilibria in network congestion games?
- Computing Nash equilibria for two-player restricted network congestion games is \(\mathcal{PLS}\)-complete
- Congestion Games with Complementarities
- Computing Approximate Nash Equilibria in Network Congestion Games with Polynomially Decreasing Cost Functions
- Computing pure Nash and strong equilibria in bottleneck congestion games
- Pure Nash equilibria in player-specific and weighted congestion games
- Nonlinear game models for large-scale network bandwidth management
- Congestion games with mixed objectives
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- Pure Nash equilibria in a generalization of congestion games allowing resource failures
- The complexity of pure equilibria in mix-weighted congestion games on parallel links
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