Congestion Games with Player-Specific Constants
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Recommendations
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- On Existence and Properties of Approximate Pure Nash Equilibria in Bandwidth Allocation Games
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- A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games
- Computing pure Nash and strong equilibria in bottleneck congestion games
- Repeated congestion games with bounded rationality
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- Pure Nash equilibria in restricted budget games
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- Which is the worst-case Nash equilibrium?
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