Network-formation games with regular objectives
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Cites work
- scientific article; zbMATH DE number 3930354 (Why is no real title available?)
- scientific article; zbMATH DE number 708802 (Why is no real title available?)
- scientific article; zbMATH DE number 895368 (Why is no real title available?)
- A class of games possessing pure-strategy Nash equilibria
- Algorithms, games, and the internet
- Alternating-time temporal logic
- Computer Science Logic
- Conflicting congestion effects in resource allocation games
- Congestion Games with Player-Specific Constants
- Congestion games with multisets of resources and applications in synthesis
- Coping with selfish on-going behaviors
- From reachability to temporal specifications in cost-sharing games
- Games with secure equilibria
- Handbook of weighted automata
- Nash Equilibrium for Upward-Closed Objectives
- Network design with weighted players
- Network formation games and the potential function method
- Network-formation games with regular objectives
- On a network creation game
- On nash equilibria for a network creation game
- Potential games
- Rational synthesis
- Resource competition on integral polymatroids
- Selfish Routing in Capacitated Networks
- Strategy Logic
- Strategyproof sharing of submodular costs: budget balance versus efficiency
- Subgame perfection for equilibria in quantitative reachability games
- Synthesis from component libraries with costs
- The Price of Stability for Network Design with Fair Cost Allocation
- The complexity of pure Nash equilibria
- The network equilibrium problem in integers
- Weighted congestion games with separable preferences
- Worst-case equilibria
Cited in
(16)- Towards a solution concept for network formation games
- Timed network games with clocks
- Timed network games
- scientific article; zbMATH DE number 7327943 (Why is no real title available?)
- scientific article; zbMATH DE number 7649928 (Why is no real title available?)
- An abstraction-refinement methodology for reasoning about network games
- Timed network games
- Network-formation games with regular objectives
- Regular Networks Unification in Games with Stochastic Parameters
- Network formation games with teams
- Cost-sharing games in real-time scheduling systems
- Infinite-duration bidding games
- Infinite-duration poorman-bidding games
- Hierarchical network formation games
- Dynamic resource allocation games
- From reachability to temporal specifications in cost-sharing games
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