Rational synthesis
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(75)- An abstraction-refinement methodology for reasoning about network games
- Imperfect information in reactive modules games
- Dependences in strategy logic
- Constrained existence problem for weak subgame perfect equilibria with \(\omega \)-regular Boolean objectives
- A game-theoretic approach for the synthesis of complex systems
- Timed network games
- A logic for conditional local strategic reasoning
- On the relation between reactive synthesis and supervisory control of non-terminating processes
- Infinite-duration poorman-bidding games
- The power of one evil secret agent
- Automated temporal equilibrium analysis: verification and synthesis of multi-player games
- Multi-player games with LDL goals over finite traces
- Good-enough synthesis
- Dynamic resource allocation games
- Iterated Boolean games
- From model checking to equilibrium checking: reactive modules for rational verification
- Cooperative concurrent games
- Reasoning about strategies: on the model-checking problem
- The Complexity of Nash Equilibria in Limit-Average Games
- Synthesis with rational environments
- The power of one secret agent
- Hierarchical network formation games
- Dependences in strategy logic
- Constrained existence problem for weak subgame perfect equilibria with -regular Boolean objectives
- Network-formation games with regular objectives
- Cooperative reactive synthesis
- Coping with selfish on-going behaviors
- scientific article; zbMATH DE number 1779552 (Why is no real title available?)
- The complexity of rational synthesis
- scientific article; zbMATH DE number 7136658 (Why is no real title available?)
- Flow logic
- Timed network games with clocks
- The complexity of rational synthesis for concurrent games
- The Temporal Logic of Coalitional Goal Assignments in Concurrent Multiplayer Games
- Timed network games
- Flow logic
- Infinite-duration bidding games
- The complexity of subgame perfect equilibria in quantitative reachability games
- Assume-admissible synthesis
- Computer Science Logic
- Assume-admissible synthesis
- Repairing multi-player games
- On high-quality synthesis
- Assume-Guarantee Synthesis
- scientific article; zbMATH DE number 7327943 (Why is no real title available?)
- scientific article; zbMATH DE number 7649921 (Why is no real title available?)
- Determinacy in discrete-bidding infinite-duration games
- Equilibrium design for concurrent games
- Reasoning about Quality and Fuzziness of Strategic Behaviors
- On the complexity of rational verification
- Incentive Engineering for Concurrent Games
- The complexity of LTL rational synthesis
- Stackelberg-Pareto synthesis
- Existence and verification of Nash equilibria in non-cooperative contribution games with resource contention
- The complexity of LTL rational synthesis
- Synthesis of compact strategies for coordination programs
- Computing adequately permissive assumptions for synthesis
- Of temporary coalitions in terms of concurrent game models, announcements, and temporal projection
- A game-theoretic approach to indistinguishability of winning objectives as user privacy
- Quantitative reachability Stackelberg-Pareto synthesis is \textsf{NEXPTIME}-complete
- Synthesizing safe coalition strategies
- The adversarial Stackelberg value in quantitative games
- Characterising and verifying the core in concurrent multi-player mean-payoff games
- As soon as possible but rationally
- Semi-competitive differential game logic
- Games with trading of control
- A game of pawns
- Verification with common knowledge of rationality for graph games
- A game of pawns
- Designing equilibria in concurrent games with social welfare and temporal logic constraints
- Finitely defined preference and preference indiscernibility in ATL with strategy contexts
- Positional-player games
- The non-cooperative rational synthesis problem for SPEs and -regular objectives
- Equilibria for games with combined qualitative and quantitative objectives
- Active learning of sequential transducers with side information about the domain
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