Orna Kupferman

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List of research outcomes

This list is not complete and representing at the moment only items from zbMATH Open and arXiv. We are working on additional sources - please check back here soon!

PublicationDate of PublicationType
Positional-player games2026-08-05Paper
Coverage games2026-08-05Paper
Alternating-time temporal logic2026-05-21Paper
Perspective games with notifications2026-03-23Paper
A hierarchy of nondeterminism
Logical Methods in Computer Science
2026-02-13Paper
Monotonicity characterizations of regular languages
Information and Computation
2025-12-15Paper
Concurrent reachability games2025-10-29Paper
Variable automata over infinite alphabets
Formal Methods in System Design
2025-10-21Paper
Synthesis with privacy against an observer
Logical Methods in Computer Science
2025-09-25Paper
Monotonicity characterizations of regular languages2025-07-28Paper
Games with trading of control2025-06-26Paper
Modular model checking2025-03-19Paper
Alternating-time temporal logic2025-03-19Paper
Perspective games2024-12-19Paper
On semantically-deterministic automata2024-11-14Paper
Synthesis with privacy against an observer2024-10-30Paper
Synthesis of privacy-preserving systems2024-09-12Paper
CONCUR test-of-time award 2022 (invited paper)2024-08-13Paper
Energy games with resource-bounded environments2024-08-13Paper
Perspective games
ACM Transactions on Computational Logic
2024-04-26Paper
The complexity of LTL rational synthesis
ACM Transactions on Computational Logic
2024-04-25Paper
The complexity of LTL rational synthesis2024-01-23Paper
scientific article; zbMATH DE number 7770050 (Why is no real title available?)2023-11-23Paper
Lazy regular sensing
Theoretical Computer Science
2023-08-18Paper
A Hierarchy of Nondeterminism
(available as arXiv preprint)
2023-08-08Paper
Reasoning about Quality and Fuzziness of Strategic Behaviors
ACM Transactions on Computational Logic
2023-07-18Paper
A space-efficient on-the-fly algorithm for real-time model checking
CONCUR '96: Concurrency Theory
2023-06-28Paper
Minimization of automata for liveness languages
Automated Technology for Verification and Analysis
2023-06-02Paper
On the complexity of verifying concurrent transition systems
CONCUR '97: Concurrency Theory
2023-05-17Paper
Fair simulation
CONCUR '97: Concurrency Theory
2023-05-17Paper
scientific article; zbMATH DE number 7650823 (Why is no real title available?)2023-02-07Paper
Register-bounded synthesis2023-02-03Paper
Lazy regular sensing2023-01-18Paper
Timed network games
Information and Computation
2023-01-12Paper
Multi-Valued Reasoning about Reactive Systems
Foundations and Trends® in Theoretical Computer Science
2023-01-11Paper
On (I/O)-Aware Good-For-Games Automata
1517.68186
2022-12-22Paper
Minimization and canonization of GFG transition-based automata
(available as arXiv preprint)
2022-08-30Paper
Minimization and canonization of GFG transition-based automata2022-08-30Paper
Quantitative assume guarantee synthesis2022-08-12Paper
Minimizing GFG Transition-Based Automata2022-07-21Paper
scientific article; zbMATH DE number 7559422 (Why is no real title available?)2022-07-18Paper
On Repetition Languages2022-07-18Paper
Certifying DFA bounds for recognition and separation
(available as arXiv preprint)
2022-06-22Paper
Canonicity in GFG and transition-based automata
(available as arXiv preprint)
2022-01-11Paper
Canonicity in GFG and transition-based automata2022-01-11Paper
What's decidable about weighted automata?
Information and Computation
2022-01-06Paper
Verification2021-11-12Paper
Certifying inexpressibility
(available as arXiv preprint)
2021-10-18Paper
Timed network games with clocks
(available as arXiv preprint)
2021-08-04Paper
Spanning-tree games2021-08-04Paper
The unfortunate-flow problem2021-07-28Paper
Mutually accepting capacitated automata2021-07-14Paper
Games with full, longitudinal, and transverse observability2021-07-06Paper
Profile trees for Büchi word automata, with application to determinization2021-06-09Paper
Timed vacuity2021-05-04Paper
Good-enough synthesis
(available as arXiv preprint)
2021-02-09Paper
How deterministic are good-for-games automata?
(available as arXiv preprint)
2020-11-25Paper
Flow games2020-11-25Paper
Hierarchical network formation games
Tools and Algorithms for the Construction and Analysis of Systems
2020-08-05Paper
On synthesis of specifications with arithmetic
SOFSEM 2020: Theory and Practice of Computer Science
2020-07-20Paper
Properties and utilization of capacitated automata (invited talk)2020-07-19Paper
Flow logic2020-05-27Paper
Timed network games2020-05-26Paper
Dynamic resource allocation games
Theoretical Computer Science
2020-01-22Paper
Capacitated automata and systems
Information and Computation
2019-12-18Paper
Sensing as a complexity measure
International Journal of Foundations of Computer Science
2019-12-10Paper
A Parametrized Analysis of Algorithms on Hierarchical Graphs
International Journal of Foundations of Computer Science
2019-12-10Paper
Flow logic
(available as arXiv preprint)
2019-11-26Paper
Playing with the Maximum-Flow Problem
EPiC Series in Computing
2019-07-04Paper
LTL with arithmetic and its applications in reasoning about hierarchical systems
EPiC Series in Computing
2019-07-04Paper
Alternating Reachability Games with Behavioral and Revenue Objectives
EPiC Series in Computing
2019-07-04Paper
Reasoning about online algorithms with weighted automata2019-05-06Paper
Spanning the spectrum from safety to liveness
Acta Informatica
2018-12-12Paper
An abstraction-refinement methodology for reasoning about network games
Games
2018-12-10Paper
Formally reasoning about quality
Journal of the ACM
2018-08-02Paper
Automata theory and model checking
Handbook of Model Checking
2018-07-20Paper
On relative and probabilistic finite counterability
Formal Methods in System Design
2018-04-12Paper
On the Complexity of Universality for Partially Ordered NFAs2018-03-21Paper
Minimizing expected cost under hard Boolean constraints, with applications to quantitative synthesis
(available as arXiv preprint)
2018-03-21Paper
Synthesis from component libraries with costs
Theoretical Computer Science
2018-02-09Paper
Latticed-LTL synthesis in the presence of noisy inputs
Discrete Event Dynamic Systems
2017-11-10Paper
Repairing multi-player games2017-09-12Paper
Sensing as a complexity measure2017-08-31Paper
A parametrized analysis of algorithms on hierarchical graphs2017-08-31Paper
On relative and probabilistic finite counterability2017-08-31Paper
High-Quality Synthesis Against Stochastic Environments
(available as arXiv preprint)
2017-07-19Paper
Congestion games with multisets of resources and applications in synthesis2017-07-13Paper
The sensing cost of monitoring and synthesis2017-07-13Paper
From linear time to branching time
ACM Transactions on Computational Logic
2017-07-12Paper
What causes a system to satisfy a specification?
ACM Transactions on Computational Logic
2017-07-12Paper
Regular sensing2017-04-25Paper
Network-formation games with regular objectives
Information and Computation
2016-11-18Paper
Dynamic resource allocation games
Algorithmic Game Theory
2016-09-29Paper
Synthesis with rational environments
Annals of Mathematics and Artificial Intelligence
2016-09-16Paper
On high-quality synthesis
Computer Science – Theory and Applications
2016-07-25Paper
On the capacity of capacitated automata
Language and Automata Theory and Applications
2016-04-13Paper
scientific article; zbMATH DE number 6527944 (Why is no real title available?)2016-01-08Paper
Spanning the Spectrum from Safety to Liveness
Automated Technology for Verification and Analysis
2016-01-08Paper
A Game-Theoretic Approach to Simulation of Data-Parameterized Systems
Automated Technology for Verification and Analysis
2015-12-17Paper
Alternating-time temporal logic
Journal of the ACM
2015-12-07Paper
Profile trees for Büchi word automata, with application to determinization
Information and Computation
2015-12-07Paper
Inherent vacuity in lattice automata
Fields of Logic and Computation II
2015-09-22Paper
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Research outcomes over time


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