Congestion games with linearly independent paths: convergence time and price of anarchy
DOI10.1007/S00224-009-9205-7zbMATH Open1203.91036DBLPjournals/mst/Fotakis10OpenAlexW2124888702WikidataQ59818450 ScholiaQ59818450MaRDI QIDQ987402FDOQ987402
Authors: Dimitris Fotakis
Publication date: 13 August 2010
Published in: Theory of Computing Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00224-009-9205-7
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Resource and cost allocation (including fair division, apportionment, etc.) (91B32) Communication networks in operations research (90B18) Games involving graphs (91A43) Network design and communication in computer systems (68M10)
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Cited In (24)
- The Speed of Convergence in Congestion Games under Best-Response Dynamics
- Contention issues in congestion games
- A Selective Tour Through Congestion Games
- Performances of One-Round Walks in Linear Congestion Games
- Convergence Dynamics of Graphical Congestion Games
- A convergence analysis of the price of anarchy in atomic congestion games
- Computation and efficiency of potential function minimizers of combinatorial congestion games
- Tight inefficiency bounds for perception-parameterized affine congestion games
- Congestion games viewed from M-convexity
- A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games
- Computation of equilibria and the price of anarchy in bottleneck congestion games
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- Local smoothness and the price of anarchy in splittable congestion games
- The strong price of anarchy of linear bottleneck congestion games
- Price of anarchy for parallel link networks with generalized mean objective
- Convergence of best-response dynamics in games with conflicting congestion effects
- Capacitated network design games
- Title not available (Why is that?)
- Price of anarchy for highly congested routing games in parallel networks
- Internalization of social cost in congestion games
- Performance of one-round walks in linear congestion games
- Risk-Averse Selfish Routing
- Greediness and equilibrium in congestion games
- The price of anarchy in series-parallel network congestion games
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