Congestion games with linearly independent paths: convergence time and price of anarchy
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Publication:987402
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Cites work
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- Automata, Languages and Programming
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- Selfish load balancing and atomic congestion games
- Stackelberg Strategies for Atomic Congestion Games
- Strong equilibrium in congestion games
- Strong equilibrium in cost sharing connection games
- The Price of Stability for Network Design with Fair Cost Allocation
- The complexity of pure Nash equilibria
- The price of anarchy is independent of the network topology
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
- Tight Bounds for Selfish and Greedy Load Balancing
- Worst-case equilibria
Cited in
(25)- Computation and efficiency of potential function minimizers of combinatorial congestion games
- Internalization of social cost in congestion games
- Contention issues in congestion games
- Congestion games viewed from M-convexity
- Tight inefficiency bounds for perception-parameterized affine congestion games
- Capacitated network design games
- Inefficiency of pure Nash equilibria in series-parallel network congestion games
- A selective tour through congestion games
- Risk-averse selfish routing
- Performance of one-round walks in linear congestion games
- A convergence analysis of the price of anarchy in atomic congestion games
- Computation of equilibria and the price of anarchy in bottleneck congestion games
- Performances of One-Round Walks in Linear Congestion Games
- A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games
- Price of anarchy for parallel link networks with generalized mean objective
- Convergence Dynamics of Graphical Congestion Games
- Local smoothness and the price of anarchy in splittable congestion games
- scientific article; zbMATH DE number 5823841 (Why is no real title available?)
- Greediness and equilibrium in congestion games
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- The Speed of Convergence in Congestion Games under Best-Response Dynamics
- The strong price of anarchy of linear bottleneck congestion games
- The price of anarchy in series-parallel network congestion games
- Convergence of best-response dynamics in games with conflicting congestion effects
- Price of anarchy for highly congested routing games in parallel networks
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